Game Development: Approaches to Combat

Announcements about major changes in Haven & Hearth.
9005exp
Posts: 34
Joined: Sun Oct 19, 2014 1:47 am

Re: Game Development: Approaches to Combat

Post by 9005exp »

cards need to be removed and i agree 100% with coles legecy stuff should be added back such as movement hits and drinking while sprinting
but yeah i can sit there with cards and not die or it can go the other way around where 2 guys are fight someone with cards and they dont die
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development: Approaches to Combat

Post by shubla »

9005exp wrote:drinking while sprinting
What the fuck!
No!
I hated when people wanted to spar.
Spar in legacy = run 2 hours in forest drinking 60 liters of q90 water.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
Alkaline
Posts: 69
Joined: Fri May 27, 2016 12:35 am

Re: Game Development: Approaches to Combat

Post by Alkaline »

shubla wrote:
9005exp wrote:drinking while sprinting
What the fuck!
No!
I hated when people wanted to spar.
Spar in legacy = run 2 hours in forest drinking 60 liters of q90 water.
yes water is man need to pee after

Perhaps yes somehow will not bring any good
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Game Development: Approaches to Combat

Post by DeadlyPencil »

ya... no to bringing back drinking while sprinting. i think that was retarded. there is no skill involved in that and people just used macros to do it for them.

More damage when moving is good though i think, adds a bit more skill to combat. i dont think i would want to have 0% defence when running though as that will bring back 1 hit kills, which i dont htink should happen. i would perfer if people took at least 2 clean hits to die when fully armoured and at max CON. i dont think 1 hit kills are good for the game. which is why people dont like bows doing 1 hit kills.
9005exp
Posts: 34
Joined: Sun Oct 19, 2014 1:47 am

Re: Game Development: Approaches to Combat

Post by 9005exp »

can we all agree that cards need to be removed? if not then the comabt is the same as before -spam cards
User avatar
Ozzy123
Posts: 2483
Joined: Sat Feb 11, 2012 4:27 pm

Re: Game Development: Approaches to Combat

Post by Ozzy123 »

cards should be removed and other moves should give more defence, but becouse of the hit range and being unable to drink&run ganking will become too easy that way
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
User avatar
dageir
Posts: 1973
Joined: Sat Mar 31, 2012 12:37 pm

Re: Game Development: Approaches to Combat

Post by dageir »

Why not implement "Mount and blade" style combat?
Why all this shenanigans with meters and crap? Keep it clean old fashioned combat.

Image
Image
User avatar
strpk0
Posts: 1244
Joined: Sat Sep 03, 2011 11:44 pm

Re: Game Development: Approaches to Combat

Post by strpk0 »

dageir wrote:Why not implement "Mount and blade" style combat?
Why all this shenanigans with meters and crap? Keep it clean old fashioned combat.
1. Haven isn't a fps game.
2. Mindlessly flailing around your weapon doesn't necessarily make the combat any better.
3. How do you factor combat stats (uac, mc, strength, agility etc) without having some form of calculation involved (in this case meters, cooldowns etc)?
4. How do you (in the future) add variety into the combat without quickly turning it into anime over the top generic combat (as in, new moves, attacks and whatnot)
Granger wrote:Fuck off, please go grow yourself some decency.
Image
User avatar
dageir
Posts: 1973
Joined: Sat Mar 31, 2012 12:37 pm

Re: Game Development: Approaches to Combat

Post by dageir »

Drop all "skills" such as melee, ua. Keep stats because they decide how fast you can spam attack and how hard you hit.
Last edited by dageir on Wed Jun 08, 2016 5:48 pm, edited 1 time in total.
Image
User avatar
Baldarich
Posts: 550
Joined: Mon Aug 10, 2015 2:09 pm
Location: viking ship

Re: Game Development: Approaches to Combat

Post by Baldarich »

strpk0 wrote: 1. Haven isn't a fps game.
Mount and Blade isnt a first person shooter
Teleskop wrote: if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets

Return to “Announcements”