cards need to be removed and i agree 100% with coles legecy stuff should be added back such as movement hits and drinking while sprinting
but yeah i can sit there with cards and not die or it can go the other way around where 2 guys are fight someone with cards and they dont die
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Approaches to Combat
What the fuck!9005exp wrote:drinking while sprinting
No!
I hated when people wanted to spar.
Spar in legacy = run 2 hours in forest drinking 60 liters of q90 water.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Alkaline
- Posts: 69
- Joined: Fri May 27, 2016 12:35 am
Re: Game Development: Approaches to Combat
yes water is man need to pee aftershubla wrote:What the fuck!9005exp wrote:drinking while sprinting
No!
I hated when people wanted to spar.
Spar in legacy = run 2 hours in forest drinking 60 liters of q90 water.
Perhaps yes somehow will not bring any good
-
DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Game Development: Approaches to Combat
ya... no to bringing back drinking while sprinting. i think that was retarded. there is no skill involved in that and people just used macros to do it for them.
More damage when moving is good though i think, adds a bit more skill to combat. i dont think i would want to have 0% defence when running though as that will bring back 1 hit kills, which i dont htink should happen. i would perfer if people took at least 2 clean hits to die when fully armoured and at max CON. i dont think 1 hit kills are good for the game. which is why people dont like bows doing 1 hit kills.
More damage when moving is good though i think, adds a bit more skill to combat. i dont think i would want to have 0% defence when running though as that will bring back 1 hit kills, which i dont htink should happen. i would perfer if people took at least 2 clean hits to die when fully armoured and at max CON. i dont think 1 hit kills are good for the game. which is why people dont like bows doing 1 hit kills.
-
9005exp
- Posts: 34
- Joined: Sun Oct 19, 2014 1:47 am
Re: Game Development: Approaches to Combat
can we all agree that cards need to be removed? if not then the comabt is the same as before -spam cards
-
Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Approaches to Combat
cards should be removed and other moves should give more defence, but becouse of the hit range and being unable to drink&run ganking will become too easy that way
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
-
dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Game Development: Approaches to Combat
Why not implement "Mount and blade" style combat?
Why all this shenanigans with meters and crap? Keep it clean old fashioned combat.

Why all this shenanigans with meters and crap? Keep it clean old fashioned combat.


-
strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Approaches to Combat
1. Haven isn't a fps game.dageir wrote:Why not implement "Mount and blade" style combat?
Why all this shenanigans with meters and crap? Keep it clean old fashioned combat.
2. Mindlessly flailing around your weapon doesn't necessarily make the combat any better.
3. How do you factor combat stats (uac, mc, strength, agility etc) without having some form of calculation involved (in this case meters, cooldowns etc)?
4. How do you (in the future) add variety into the combat without quickly turning it into anime over the top generic combat (as in, new moves, attacks and whatnot)
Granger wrote:Fuck off, please go grow yourself some decency.
-
dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Game Development: Approaches to Combat
Drop all "skills" such as melee, ua. Keep stats because they decide how fast you can spam attack and how hard you hit.
Last edited by dageir on Wed Jun 08, 2016 5:48 pm, edited 1 time in total.

-
Baldarich
- Posts: 550
- Joined: Mon Aug 10, 2015 2:09 pm
- Location: viking ship
Re: Game Development: Approaches to Combat
Mount and Blade isnt a first person shooterstrpk0 wrote: 1. Haven isn't a fps game.
Teleskop wrote: if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets