You should've been watching my stream when I got roasted by an archer from Refuge. Totes immersive gameplay.Pan_w_okularach wrote:i wish i could show that video to everyone heheKaios wrote:Losing a character after a 5 second chase and one hit is depressing
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Approaches to Combat pt. II
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Approaches to Combat pt. II
This is easily the worst endorsement of the new combat system "Just like Legacy" means "A smoking pile of crap."colesfighter wrote:i love the new updates this is jsut like legecy and taking away color codes is perfect nerf archery and boom this game is great
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Approaches to Combat pt. II
what the fuck r u talking about XD legacys combat system was the best out of all games made by j&lLunarius_Haberdash wrote:This is easily the worst endorsement of the new combat system "Just like Legacy" means "A smoking pile of crap."colesfighter wrote:i love the new updates this is jsut like legecy and taking away color codes is perfect nerf archery and boom this game is great
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Approaches to Combat pt. II
I really enjoyed the one we had coming into Hafen, simple, easy to understand, intuitive to learn but difficult to get really good at. It just needed some tweaking, not a complete overhaul.Ozzy123 wrote:what the fuck r u talking about XD legacys combat system was the best out of all games made by j&lLunarius_Haberdash wrote:This is easily the worst endorsement of the new combat system "Just like Legacy" means "A smoking pile of crap."colesfighter wrote:i love the new updates this is jsut like legecy and taking away color codes is perfect nerf archery and boom this game is great
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: Game Development: Approaches to Combat pt. II
Don't forget "incredibly and easily exploitable"Lunarius_Haberdash wrote: I really enjoyed the one we had coming into Hafen, simple, easy to understand, intuitive to learn but difficult to get really good at. It just needed some tweaking, not a complete overhaul.
Though i don't like legacy either
Queen of a cold, dead land. Caretaker of the sprucecaps.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Approaches to Combat pt. II
Current system is way better than one in test server right now.Lunarius_Haberdash wrote: I really enjoyed the one we had coming into Hafen, simple, easy to understand, intuitive to learn but difficult to get really good at. It just needed some tweaking, not a complete overhaul.
But current system is not really too good. One major issue is that you dont have any defenses at the beginning. Def bar or something similiar would be nice.
Problem with new combat system is that devs dont really listen to community. They listen to what they want to hear. and then make shitty system and dont fix major problems in it.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Game Development: Approaches to Combat pt. II
Because the skills that require a sword + shield are pretty lackluster in my opinion. Shield up isn't really a must have, sting pretty much appears to suck, and parry isn't great (if that even requires a sword on the test realm?).jorb wrote:Why?dzielny_wojownik wrote:rip sword combat, it will be b12s all over now
With the combat on live the best defense move is parry, it blocks any move that MC is able to do, and as you know requires a sword. Likewise, shield up blocking 3 colors (mostly just the red + yellow) took care of everything else in case you decided to hunt, or wanted to be lazy about color defense. Making a build that didn't rely on parry wasn't really possible. Yield ground / quick dodge looked like it might have been decent, but then you realize that the opponents parry will just remove your yield ground if you try to do anything to break their defense etc etc.. You could have probably upped the card choices to 6 on live and reworked / added a few skills and see what that would have been like x]
What will happen with the test server combat is that players will gravitate towards the weapons that allow them to deal the most damage, which of course is b12's, unless you happen to better define the trade off for using swords vs b12s.
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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leanne69
- Posts: 302
- Joined: Wed Nov 30, 2011 12:40 am
Re: Game Development: Approaches to Combat pt. II
Why not also include the agi modifier it has like in legacy? Why don't you want to add this back?jorb wrote:We are aware that archery is crazy right now. We intend to change it. Generally speaking I want to reduce damage but increase accuracy.
King of Dis, fiancé of LadyGoo
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Approaches to Combat pt. II
personally I'd rather go with calling it a complete overhaul but if you think a month for "some adjustments" is acceptable well then okay.jorb wrote:Arguably these changes are "some adjustments" to the original system, but that's a matter of definition of course.
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Approaches to Combat pt. II
This combat is going to be terrible if it makes it to the regular server. It's sooo slow. Good luck ever catching someone before they run to their walls. It's not an improvement, it's going to be the same thing where you either have to way out stat someone or surround them with 10 people.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\