and getting wrecked for slightly moving your character was also a great mechanicOnep wrote:Oh yeah, signposts are a great mechanics.
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Kaios
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Re: Game Development: Approaches to Combat pt. II
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stickman
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Re: Game Development: Approaches to Combat pt. II
could solve the problem of agility being king by making it so agility is the chance to dodge an attack or lower piercing damage instead of your attack speed. maybe everyone's attack speed should be the same. Or maybe Agility could be related to your stamina drain so you can run longer (could also be OP though).
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ChildhoodObesity
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Re: Game Development: Approaches to Combat pt. II
agility isnt a problem rlly considering theres a stat cap and everyone should have the same with the exception of armor/gildz which isnt a bad thingstickman wrote:could solve the problem of agility being king by making it so agility is the chance to dodge an attack or lower piercing damage instead of your attack speed. maybe everyone's attack speed should be the same. Or maybe Agility could be related to your stamina drain so you can run longer (could also be OP though).
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The_Lich_King
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Re: Game Development: Approaches to Combat pt. II
The issue is damage. At this point everything is doing sooo much damage that the minute you get a hit on your enemy, your enemy is KOed or has taken insane damage. What needs to happen is a gradual decrease of all damage because not only then would fights last longer and require the opponents to have enough skill to actually get serveral hits off not just be the first one lucky enough to get a hit off, But then it would be easier for noobs to escape from spruce killers since they can take more than one hit.
Also i don't think card system is horrible, although i would prefer to have more melee moves if your lowering the validity of the current melee abilities, No what's really OP and needs to be fixed is archery.
Also i don't think card system is horrible, although i would prefer to have more melee moves if your lowering the validity of the current melee abilities, No what's really OP and needs to be fixed is archery.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
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Granger
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Re: Game Development: Approaches to Combat pt. II
Comments like this further my point that the interfaction alliance being vocal about needing combat changes is either delusional about the average skill level of the characters on the server or simply wants to be in the position of getting 100% sure kills of lesser characters.ChildhoodObesity wrote:agility isnt a problem rlly considering theres a stat cap and everyone should have the same with the exception of armor/gildz which isnt a bad thingstickman wrote:could solve the problem of agility being king by making it so agility is the chance to dodge an attack or lower piercing damage instead of your attack speed. maybe everyone's attack speed should be the same. Or maybe Agility could be related to your stamina drain so you can run longer (could also be OP though).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ChildhoodObesity
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Re: Game Development: Approaches to Combat pt. II
everyone whos trying to fight should be worried about having top stats its so fucking easy to cap agil even if ur a nab ive capped my char like 3x in less than a week its so easy if u read any of my posts tho you wud see im clearly against these combat changes hueheueueehe aside from archery which every1 and their mum wants fixed but rlly find some people with shit agil who are going around actively looking 4 fights i dont think it shud be a bad thing that some1 with lower agility than u wont be as good as u and the fact that theres a cap makes it pretty balancedGranger wrote:Comments like this further my point that the interfaction alliance being vocal about needing combat changes is either delusional about the average skill level of the characters on the server or simply wants to be in the position of getting 100% sure kills of lesser characters.ChildhoodObesity wrote:agility isnt a problem rlly considering theres a stat cap and everyone should have the same with the exception of armor/gildz which isnt a bad thingstickman wrote:could solve the problem of agility being king by making it so agility is the chance to dodge an attack or lower piercing damage instead of your attack speed. maybe everyone's attack speed should be the same. Or maybe Agility could be related to your stamina drain so you can run longer (could also be OP though).
Last edited by ChildhoodObesity on Thu Jun 16, 2016 6:05 am, edited 1 time in total.
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Onep
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Re: Game Development: Approaches to Combat pt. II
To be honest, I've yet to cap any stats. #cazzual
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
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This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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ChildhoodObesity
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Re: Game Development: Approaches to Combat pt. II
ur also a retardOnep wrote:To be honest, I've yet to cap any stats. #cazzual
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Last edited by Granger on Thu Jun 16, 2016 9:01 am, edited 1 time in total.
Reason: Exceeding the limits of civilised conversation
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Onep
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Re: Game Development: Approaches to Combat pt. II
Wow wtf you fucking autistic shit I never mock you for being an autistic retard who types like a fuckin' 12 year old girl on the fucking internet you degenerate race-mixer!ChildhoodObesity wrote:ur also a retardOnep wrote:To be honest, I've yet to cap any stats. #cazzual
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Last edited by Granger on Thu Jun 16, 2016 8:54 am, edited 1 time in total.
Reason: Exceeding the limits of civilised conversation
Reason: Exceeding the limits of civilised conversation
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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ChildhoodObesity
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Re: Game Development: Approaches to Combat pt. II
mad cuz im better than u ingame and outOnep wrote:Wow wtf you fucking autistic shit I never mock you for being an autistic retard who types like a fuckin' 12 year old girl on the fucking internet you degenerate race-mixer!ChildhoodObesity wrote:ur also a retardOnep wrote:To be honest, I've yet to cap any stats. #cazzual
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)