Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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DisKagel
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Re: Grand List of Simple Questions

Post by DisKagel »

Hasta wrote:
Ysh wrote:just softcapping
And only while planting. You can have Farming = 1 and harvest any quality crops with no penalty from skill.
Ah that makes sense, I always thought it was when only harvesting.
Last edited by DisKagel on Tue Jun 21, 2016 7:46 pm, edited 1 time in total.
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DisKagel
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Re: Grand List of Simple Questions

Post by DisKagel »

Hmm, it appears as though it does not soft or hard cap the crop upon planting...
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Ysh
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Re: Grand List of Simple Questions

Post by Ysh »

DisKagel wrote:Hmm, it appears as though it does not soft or hard cap the crop upon planting...
If your farm skill is very close I think maybe you can not tell since crop has some random chance. Example you plant seed quality 50 with skill of 48, it is capped to 49 but rolled to get +3 quality so crop is 52 as planted. Do you try this with farm skill very lower than seed quality?
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mittromag2191
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Re: Grand List of Simple Questions

Post by mittromag2191 »

I killed a squirrel and found it to be quality 3. I than picked up one killed by a fox and it had quality 20ish. Why is that?
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Hasta
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Re: Grand List of Simple Questions

Post by Hasta »

mittromag2191 wrote:I killed a squirrel and found it to be quality 3. I than picked up one killed by a fox and it had quality 20ish. Why is that?
Your Survival skill is crucial in determining the quality of stuff you forage, kill and receive in most of other ways. It hardcaps the quality of your loot (if the quality of an item is higher than your Survival, it becomes equal to your Survival).

Base level for a squirrel is 10. I.e. they can't go lower than "10 10 10" except when your Survival is lover than 10.

So, the squirrel you got yourself was softcapped by your skills and it's quality lowered. The one that got killed by a fox, however, har it's corpse quality determined by that fox.

Critters' levels fluctuate quite a bit, depending on the area. There are higher quality "nodes" of animals and lower ones. I personally know of a small island (2-3 mapgrids across) where Rabbits spawn as high as q52 (!). Also, there is a speculation that critters (especially squirrels) killed with a Punch combat move before collecting tend to be of higher quality than those simply picked up, but I believe this to be an urband legend.
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Ysh
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Re: Grand List of Simple Questions

Post by Ysh »

Hasta wrote:
mittromag2191 wrote:I killed a squirrel and found it to be quality 3. I than picked up one killed by a fox and it had quality 20ish. Why is that?
So, the squirrel you got yourself was softcapped by your skills and it's quality lowered.
Minor correction picking animal (squirrel, rabbit), forageable (taproot, blueberry, etc.), and raw resource (dirt, clay, water) are hardcapped by survival, not softcaps. So if you have 3 survival any of this things list will be picked by you as quality 3, regardless of its actually quality.
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Jesus_Smith_Nandez
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Re: Grand List of Simple Questions

Post by Jesus_Smith_Nandez »

Is this used for anything other than the catapult? what is it's worth in the market?
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vatas
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Re: Grand List of Simple Questions

Post by vatas »

Jesus_Smith_Nandez wrote:Is this used for anything other than the catapult? what is it's worth in the market?
I assume you mean Brimstone. It's used to build and repair catapults and battering rams. Also it can be used to "repair" village shield.

Whether or not you can sell it will heavily depend if somebody has need for it right now as brimstones decay over time, lasting around 3-5 days.
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yakitori
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Re: Grand List of Simple Questions

Post by yakitori »

Alcohol system has been removed?
I drink Beer 12L but can't get "Alcohol Buff"
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Kaios
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Re: Grand List of Simple Questions

Post by Kaios »

yakitori wrote:Alcohol system has been removed?
I drink Beer 12L but can't get "Alcohol Buff"
jorb wrote:Added new mechanic for drinks. All drinks restore stamina much like water, but they also buff particular food satiations. Wine, for example, buffs Fruit and Cheese by 0.5% and 1% respectively, per gulp at Q10. It is thus possible to buff a satiation to 125% (i.e. a 25% bonus to things in that category) by drinking. Do note that each drink also adds a negative satiation against itself, thus reducing the effect of further consumption. Also note that drinks will count as half-quality if you drink them from a non-preffered vessel (i.e. drinking wine from anything but a wine glass). Drinking vessel type does not affect the effective quality for stamina regeneration purposes.
jorb wrote:Added/Re-Added Beer. Germinate Barley on a Herbalist Table. Roast Germinated Barley in a Kiln to get Malted Barley. Grind Malted Barley to Barley Grist. Craft Wort using hops and grist, and then store the wort in a Demijohn until it transforms to glorious Beer. Beer buffs Meat and Sausage by 0.5% and 1% respectively, per gulp at Q10.

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