Ah that makes sense, I always thought it was when only harvesting.Hasta wrote:And only while planting. You can have Farming = 1 and harvest any quality crops with no penalty from skill.Ysh wrote:just softcapping
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DisKagel
- Posts: 209
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Re: Grand List of Simple Questions
Last edited by DisKagel on Tue Jun 21, 2016 7:46 pm, edited 1 time in total.
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DisKagel
- Posts: 209
- Joined: Thu Jun 26, 2014 2:37 pm
Re: Grand List of Simple Questions
Hmm, it appears as though it does not soft or hard cap the crop upon planting...
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Ysh
- Posts: 5953
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Re: Grand List of Simple Questions
If your farm skill is very close I think maybe you can not tell since crop has some random chance. Example you plant seed quality 50 with skill of 48, it is capped to 49 but rolled to get +3 quality so crop is 52 as planted. Do you try this with farm skill very lower than seed quality?DisKagel wrote:Hmm, it appears as though it does not soft or hard cap the crop upon planting...
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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mittromag2191
- Posts: 24
- Joined: Sun Jan 31, 2016 4:22 pm
Re: Grand List of Simple Questions
I killed a squirrel and found it to be quality 3. I than picked up one killed by a fox and it had quality 20ish. Why is that?
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Grand List of Simple Questions
Your Survival skill is crucial in determining the quality of stuff you forage, kill and receive in most of other ways. It hardcaps the quality of your loot (if the quality of an item is higher than your Survival, it becomes equal to your Survival).mittromag2191 wrote:I killed a squirrel and found it to be quality 3. I than picked up one killed by a fox and it had quality 20ish. Why is that?
Base level for a squirrel is 10. I.e. they can't go lower than "10 10 10" except when your Survival is lover than 10.
So, the squirrel you got yourself was softcapped by your skills and it's quality lowered. The one that got killed by a fox, however, har it's corpse quality determined by that fox.
Critters' levels fluctuate quite a bit, depending on the area. There are higher quality "nodes" of animals and lower ones. I personally know of a small island (2-3 mapgrids across) where Rabbits spawn as high as q52 (!). Also, there is a speculation that critters (especially squirrels) killed with a Punch combat move before collecting tend to be of higher quality than those simply picked up, but I believe this to be an urband legend.
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Ysh
- Posts: 5953
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- Location: Chatting some friends on forum
Re: Grand List of Simple Questions
Minor correction picking animal (squirrel, rabbit), forageable (taproot, blueberry, etc.), and raw resource (dirt, clay, water) are hardcapped by survival, not softcaps. So if you have 3 survival any of this things list will be picked by you as quality 3, regardless of its actually quality.Hasta wrote:So, the squirrel you got yourself was softcapped by your skills and it's quality lowered.mittromag2191 wrote:I killed a squirrel and found it to be quality 3. I than picked up one killed by a fox and it had quality 20ish. Why is that?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
Re: Grand List of Simple Questions
Is this used for anything other than the catapult? what is it's worth in the market?
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vatas
- Posts: 5255
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- Location: Suomi Finland Perkele
Re: Grand List of Simple Questions
I assume you mean Brimstone. It's used to build and repair catapults and battering rams. Also it can be used to "repair" village shield.Jesus_Smith_Nandez wrote:Is this used for anything other than the catapult? what is it's worth in the market?
Whether or not you can sell it will heavily depend if somebody has need for it right now as brimstones decay over time, lasting around 3-5 days.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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yakitori
- Posts: 184
- Joined: Tue Apr 19, 2016 2:48 pm
- Location: Japan
Re: Grand List of Simple Questions
Alcohol system has been removed?
I drink Beer 12L but can't get "Alcohol Buff"
I drink Beer 12L but can't get "Alcohol Buff"
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Grand List of Simple Questions
yakitori wrote:Alcohol system has been removed?
I drink Beer 12L but can't get "Alcohol Buff"
jorb wrote:Added new mechanic for drinks. All drinks restore stamina much like water, but they also buff particular food satiations. Wine, for example, buffs Fruit and Cheese by 0.5% and 1% respectively, per gulp at Q10. It is thus possible to buff a satiation to 125% (i.e. a 25% bonus to things in that category) by drinking. Do note that each drink also adds a negative satiation against itself, thus reducing the effect of further consumption. Also note that drinks will count as half-quality if you drink them from a non-preffered vessel (i.e. drinking wine from anything but a wine glass). Drinking vessel type does not affect the effective quality for stamina regeneration purposes.
jorb wrote:Added/Re-Added Beer. Germinate Barley on a Herbalist Table. Roast Germinated Barley in a Kiln to get Malted Barley. Grind Malted Barley to Barley Grist. Craft Wort using hops and grist, and then store the wort in a Demijohn until it transforms to glorious Beer. Beer buffs Meat and Sausage by 0.5% and 1% respectively, per gulp at Q10.