Hello there,
could you please fix the camera rotation in buildings?
Example: Building placed east to west (entry west to east).
Once you enter this building, your character should face east. Checking the map: its west.
This is so frustration if you often change between outdoors and indoors.
Greetings.
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Camera orientation indoors
I remember some thread with this idea in past months. I think is some technical limiting to stop this from happening since rotation can be not align to grid or some things like this. I think eventually is for plan as building to not be some pocketed dimension transfer when use door, but actual structure in world, so maybe this is fixed with that one.displaced wrote:Hello there,
could you please fix the camera rotation in buildings?
Example: Building placed east to west (entry west to east).
Once you enter this building, your character should face east. Checking the map: its west.
This is so frustration if you often change between outdoors and indoors.
Greetings.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Camera orientation indoors
Might be fixed at some point, but not a priority.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose