Camera orientation indoors

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displaced
Posts: 124
Joined: Wed Feb 12, 2014 12:09 am

Camera orientation indoors

Post by displaced »

Hello there,

could you please fix the camera rotation in buildings?
Example: Building placed east to west (entry west to east).
Once you enter this building, your character should face east. Checking the map: its west.
This is so frustration if you often change between outdoors and indoors.

Greetings.
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Ysh
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Camera orientation indoors

Post by Ysh »

displaced wrote:Hello there,

could you please fix the camera rotation in buildings?
Example: Building placed east to west (entry west to east).
Once you enter this building, your character should face east. Checking the map: its west.
This is so frustration if you often change between outdoors and indoors.

Greetings.
I remember some thread with this idea in past months. I think is some technical limiting to stop this from happening since rotation can be not align to grid or some things like this. I think eventually is for plan as building to not be some pocketed dimension transfer when use door, but actual structure in world, so maybe this is fixed with that one.
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jorb
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Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Camera orientation indoors

Post by jorb »

Might be fixed at some point, but not a priority.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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