Floating-point test server

Announcements about major changes in Haven & Hearth.
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APXEOLOG
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Re: Floating-point test server

Post by APXEOLOG »

Kaios wrote:
APXEOLOG wrote:I'm not sure why everyone so hyped about f-p coordinates. This change itself doesn't affect the game.
what's not to be hyped about, we're one step closer to finally ending the "bump in to shit every time you move" game
Honetsly it's not a big deal for me, tilified clicks solved this problem years ago, you just need to avoid the 'pixel perfect movement' situation. But this is for sure the good change for bots, because they finally will be able to have pixel-perfect movement.
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Ysh
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Re: Floating-point test server

Post by Ysh »

APXEOLOG wrote:I'm not sure why everyone so hyped about f-p coordinates.
APXEOLOG wrote: But this is for sure the good change for bots, because they finally will be able to have pixel-perfect movement.
You answer your own question.
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Kaios
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Re: Floating-point test server

Post by Kaios »

It's a good change for bots and everyone else except for you then, lets go with that. Fuck you mean tilified clicks I don't know what that shit is.
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APXEOLOG
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Re: Floating-point test server

Post by APXEOLOG »

Kaios wrote:It's a good change for bots and everyone else except for you then, lets go with that. Fuck you mean tilified clicks I don't know what that shit is.
Every click points to the center of the tile.
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SinJin
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Re: Floating-point test server

Post by SinJin »

Kaios wrote:
APXEOLOG wrote:I'm not sure why everyone so hyped about f-p coordinates. This change itself doesn't affect the game.
what's not to be hyped about, we're one step closer to finally ending the "bump in to shit every time you move" game

One small step for man .......


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Granger
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Re: Floating-point test server

Post by Granger »

APXEOLOG wrote:
Kaios wrote:It's a good change for bots and everyone else except for you then, lets go with that. Fuck you mean tilified clicks I don't know what that shit is.
Every click points to the center of the tile.
Dosn't help unless you're a bot that never moves diagonal because of an old tile-based pathfinder.

Looking forward to this specific QoL update, it is way overdue.
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APXEOLOG
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Re: Floating-point test server

Post by APXEOLOG »

Granger wrote:Dosn't help unless you're a bot that never moves diagonal because of an old tile-based pathfinder.
What? The profit is that you always move to the center of tile and for linear movement you can just click near the cupboards and you will not be too close to them to stuck. Just place your things properly.
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The_Blode
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Re: Floating-point test server

Post by The_Blode »

Why don't you take ten seconds and think of how little would ever get done if nothing changed due to "a workaround already exists"
Yksare
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Re: Floating-point test server

Post by Yksare »

uhm...
smth wrong with fence.
like can't extend fence on the slope tile (0,4 peak to trough, well orientated); but can build corner-post on that tile, and can extend another fence on nearby tile with same shape.
Looks like it check wrong tile for shape, cause it let me extending onto mentioned tile after surveying another tile (next one to the east) into needed shape.

(sorry for bad english)
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shubla
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Re: Floating-point test server

Post by shubla »

APXEOLOG wrote:I'm not sure why everyone so hyped about f-p coordinates. This change itself doesn't affect the game.
Im hyped because romovs said that he will improve pathfinder when floats are in. Currently pathfinder in amber is a bit buggy and gets stuck in things and so on.
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