Honetsly it's not a big deal for me, tilified clicks solved this problem years ago, you just need to avoid the 'pixel perfect movement' situation. But this is for sure the good change for bots, because they finally will be able to have pixel-perfect movement.Kaios wrote:what's not to be hyped about, we're one step closer to finally ending the "bump in to shit every time you move" gameAPXEOLOG wrote:I'm not sure why everyone so hyped about f-p coordinates. This change itself doesn't affect the game.
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
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Re: Floating-point test server
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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Ysh
- Posts: 5953
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Re: Floating-point test server
APXEOLOG wrote:I'm not sure why everyone so hyped about f-p coordinates.
You answer your own question.APXEOLOG wrote: But this is for sure the good change for bots, because they finally will be able to have pixel-perfect movement.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Kaios
- Posts: 9268
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Re: Floating-point test server
It's a good change for bots and everyone else except for you then, lets go with that. Fuck you mean tilified clicks I don't know what that shit is.
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: Floating-point test server
Every click points to the center of the tile.Kaios wrote:It's a good change for bots and everyone else except for you then, lets go with that. Fuck you mean tilified clicks I don't know what that shit is.
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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SinJin
- Posts: 119
- Joined: Thu Jul 23, 2009 11:44 am
- Location: Ohio
Re: Floating-point test server
Kaios wrote:what's not to be hyped about, we're one step closer to finally ending the "bump in to shit every time you move" gameAPXEOLOG wrote:I'm not sure why everyone so hyped about f-p coordinates. This change itself doesn't affect the game.
One small step for man .......
I'm always happy to see they are making the world a better place.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Floating-point test server
Dosn't help unless you're a bot that never moves diagonal because of an old tile-based pathfinder.APXEOLOG wrote:Every click points to the center of the tile.Kaios wrote:It's a good change for bots and everyone else except for you then, lets go with that. Fuck you mean tilified clicks I don't know what that shit is.
Looking forward to this specific QoL update, it is way overdue.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: Floating-point test server
What? The profit is that you always move to the center of tile and for linear movement you can just click near the cupboards and you will not be too close to them to stuck. Just place your things properly.Granger wrote:Dosn't help unless you're a bot that never moves diagonal because of an old tile-based pathfinder.
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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The_Blode
- Posts: 601
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- Location: Location: Location
Re: Floating-point test server
Why don't you take ten seconds and think of how little would ever get done if nothing changed due to "a workaround already exists"
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Yksare
- Posts: 31
- Joined: Thu Aug 22, 2013 7:10 am
Re: Floating-point test server
uhm...
smth wrong with fence.
like can't extend fence on the slope tile (0,4 peak to trough, well orientated); but can build corner-post on that tile, and can extend another fence on nearby tile with same shape.
Looks like it check wrong tile for shape, cause it let me extending onto mentioned tile after surveying another tile (next one to the east) into needed shape.
(sorry for bad english)
smth wrong with fence.
like can't extend fence on the slope tile (0,4 peak to trough, well orientated); but can build corner-post on that tile, and can extend another fence on nearby tile with same shape.
Looks like it check wrong tile for shape, cause it let me extending onto mentioned tile after surveying another tile (next one to the east) into needed shape.
(sorry for bad english)
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Floating-point test server
Im hyped because romovs said that he will improve pathfinder when floats are in. Currently pathfinder in amber is a bit buggy and gets stuck in things and so on.APXEOLOG wrote:I'm not sure why everyone so hyped about f-p coordinates. This change itself doesn't affect the game.

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