Floating-point test server

Announcements about major changes in Haven & Hearth.
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shubla
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Re: Floating-point test server

Post by shubla »

Ysh wrote:
shubla wrote:
Ysh wrote:Is this merge with real game now? If no then becomes when it will be?
It will be merged when its ready to be merged.
What if time does never come?
Then it will never be merged.
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Ysh
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Re: Floating-point test server

Post by Ysh »

shubla wrote:
Ysh wrote:
shubla wrote:It will be merged when its ready to be merged.
What if time does never come?
Then it will never be merged.
How do you get through day with such existential threat exists?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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loftar
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Re: Floating-point test server

Post by loftar »

Saibot wrote:Fp bug.
Unlike in the stable version, if there are no shallow water, I can't disembark from the boat without swimming.
[img]
Interesting. Technically, it appears this behavior exists on the real server too, only that without FP coordinates, it's far more possible to get "right next to" the non-water tile. I'll have a look at it.
Ysh wrote:Is this merge with real game now? If no then becomes when it will be?
I could probably merge it as it is, I'm just unsoundly nervous to do it. I'll probably do so as soon as my stomach gets icy enough. :)
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Granger
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Re: Floating-point test server

Post by Granger »

loftar wrote:
Ysh wrote:Is this merge with real game now? If no then becomes when it will be?
I could probably merge it as it is, I'm just unsoundly nervous to do it. I'll probably do so as soon as my stomach gets icy enough. :)
Suggestion: first do the not-stuck-at-corners-and-stuff mechanic and then merge. Doing it like this leads to at least one nice upside: should some small(ish) fuckups happen the screams of the haters will at least be drowned in the appraise given for QoL arriving at the local client.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ysh
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Re: Floating-point test server

Post by Ysh »

Granger wrote:
loftar wrote:
Ysh wrote:Is this merge with real game now? If no then becomes when it will be?
I could probably merge it as it is, I'm just unsoundly nervous to do it. I'll probably do so as soon as my stomach gets icy enough. :)
Suggestion: first do the not-stuck-at-corners-and-stuff mechanic and then merge. Doing it like this leads to at least one nice upside: should some small(ish) fuckups happen the screams of the haters will at least be drowned in the appraise given for QoL arriving at the local client.
I get feeling it really is bothers you to get stuck in corner. :lol:
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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MagicManICT
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Re: Floating-point test server

Post by MagicManICT »

And it doesn't bother you, Ysh? He's got a good point in that any bugs would just be that rather than screams for "go back to old system NAO!!!!!!11"
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ekzarh
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Re: Floating-point test server

Post by ekzarh »

Granger wrote:
loftar wrote:
Ysh wrote:Is this merge with real game now? If no then becomes when it will be?
I could probably merge it as it is, I'm just unsoundly nervous to do it. I'll probably do so as soon as my stomach gets icy enough. :)
Suggestion: first do the not-stuck-at-corners-and-stuff mechanic and then merge. Doing it like this leads to at least one nice upside: should some small(ish) fuckups happen the screams of the haters will at least be drowned in the appraise given for QoL arriving at the local client.
Smart move.
This would make people forgive small fuckups and not whine about revert - I totally do agree on that
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Ysh
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Re: Floating-point test server

Post by Ysh »

MagicManICT wrote:And it doesn't bother you, Ysh? He's got a good point in that any bugs would just be that rather than screams for "go back to old system NAO!!!!!!11"
I am just comment on how Granger will post suggest to doing this one in every possible thread to receive this posting (I see him ask for this feature tens of times). As far as bothering me, it can be annoying sometime but it does not happen often I think. I can get over this one, but fix would be nice for having clearly.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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MagicManICT
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Re: Floating-point test server

Post by MagicManICT »

I can say I've learned to avoid it, too, but there's a lot of situations where it's actually cumbersome (and not just trying to maneuver through the trees in combat).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Serbuch
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Re: Floating-point test server

Post by Serbuch »

FP bug???
i cant extend palisade in this direction (look at screenshot)
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or i doing something wrong? :?
upd-
this green tile blocking building site of palisade , lol.
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upd2-
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