Then it will never be merged.Ysh wrote:What if time does never come?shubla wrote:It will be merged when its ready to be merged.Ysh wrote:Is this merge with real game now? If no then becomes when it will be?
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shubla
- Posts: 13041
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Re: Floating-point test server

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Ysh
- Posts: 5953
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- Location: Chatting some friends on forum
Re: Floating-point test server
How do you get through day with such existential threat exists?shubla wrote:Then it will never be merged.Ysh wrote:What if time does never come?shubla wrote:It will be merged when its ready to be merged.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Floating-point test server
Interesting. Technically, it appears this behavior exists on the real server too, only that without FP coordinates, it's far more possible to get "right next to" the non-water tile. I'll have a look at it.Saibot wrote:Fp bug.
Unlike in the stable version, if there are no shallow water, I can't disembark from the boat without swimming.
[img]
I could probably merge it as it is, I'm just unsoundly nervous to do it. I'll probably do so as soon as my stomach gets icy enough. :)Ysh wrote:Is this merge with real game now? If no then becomes when it will be?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Floating-point test server
Suggestion: first do the not-stuck-at-corners-and-stuff mechanic and then merge. Doing it like this leads to at least one nice upside: should some small(ish) fuckups happen the screams of the haters will at least be drowned in the appraise given for QoL arriving at the local client.loftar wrote:I could probably merge it as it is, I'm just unsoundly nervous to do it. I'll probably do so as soon as my stomach gets icy enough.Ysh wrote:Is this merge with real game now? If no then becomes when it will be?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ysh
- Posts: 5953
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Re: Floating-point test server
I get feeling it really is bothers you to get stuck in corner.Granger wrote:Suggestion: first do the not-stuck-at-corners-and-stuff mechanic and then merge. Doing it like this leads to at least one nice upside: should some small(ish) fuckups happen the screams of the haters will at least be drowned in the appraise given for QoL arriving at the local client.loftar wrote:I could probably merge it as it is, I'm just unsoundly nervous to do it. I'll probably do so as soon as my stomach gets icy enough.Ysh wrote:Is this merge with real game now? If no then becomes when it will be?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Floating-point test server
And it doesn't bother you, Ysh? He's got a good point in that any bugs would just be that rather than screams for "go back to old system NAO!!!!!!11"
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ekzarh
- Posts: 336
- Joined: Tue Dec 20, 2011 9:42 pm
Re: Floating-point test server
Smart move.Granger wrote:Suggestion: first do the not-stuck-at-corners-and-stuff mechanic and then merge. Doing it like this leads to at least one nice upside: should some small(ish) fuckups happen the screams of the haters will at least be drowned in the appraise given for QoL arriving at the local client.loftar wrote:I could probably merge it as it is, I'm just unsoundly nervous to do it. I'll probably do so as soon as my stomach gets icy enough.Ysh wrote:Is this merge with real game now? If no then becomes when it will be?
This would make people forgive small fuckups and not whine about revert - I totally do agree on that
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Ysh
- Posts: 5953
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Re: Floating-point test server
I am just comment on how Granger will post suggest to doing this one in every possible thread to receive this posting (I see him ask for this feature tens of times). As far as bothering me, it can be annoying sometime but it does not happen often I think. I can get over this one, but fix would be nice for having clearly.MagicManICT wrote:And it doesn't bother you, Ysh? He's got a good point in that any bugs would just be that rather than screams for "go back to old system NAO!!!!!!11"
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Floating-point test server
I can say I've learned to avoid it, too, but there's a lot of situations where it's actually cumbersome (and not just trying to maneuver through the trees in combat).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Serbuch
- Posts: 85
- Joined: Fri Aug 28, 2015 10:47 pm
- Location: Ukraine
Re: Floating-point test server
FP bug???
i cant extend palisade in this direction (look at screenshot)
or i doing something wrong? 
upd-
upd2-
i cant extend palisade in this direction (look at screenshot)
upd-






