Yes, we have considered the ability to effect realm-wide bonuses of various kinds.ven wrote:Could you consider adding mutually exclusive policies for the kingdoms, in a way for us to give a personality to them and influence migration etc? Like "+10% combat stats, -20% dexterity to all vassals", "+10% metal spiraling range, -15% crop quality harvesting range".
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loftar
- Posts: 9096
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Re: Game Development: Thy Kingdom Come
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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MrPunchers
- Posts: 1679
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- Location: Where do you think?
Re: Game Development: Thy Kingdom Come
SCREEEEEEEEEEEEEEE BEST UPDATE
Really Jorbtar have outdone themselves! But on another note...
How's those floating point coordinates?![Trollface ¦]](./images/smilies/troll.gif)
Really Jorbtar have outdone themselves! But on another note...
How's those floating point coordinates?
Suck me good and hard thru my jorts
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Rance-sama
- Posts: 59
- Joined: Sat Feb 06, 2016 4:55 am
Re: Game Development: Thy Kingdom Come
I assume realms are as basic and inconsequential as possible until all the bugs have been worked out.
Also the way broad herb can be applied to deep cuts, says it heals them slowly.
Also the way broad herb can be applied to deep cuts, says it heals them slowly.
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ven
- Posts: 1120
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Re: Game Development: Thy Kingdom Come
That's awesome.loftar wrote:Yes, we have considered the ability to effect realm-wide bonuses of various kinds.ven wrote:Could you consider adding mutually exclusive policies for the kingdoms, in a way for us to give a personality to them and influence migration etc? Like "+10% combat stats, -20% dexterity to all vassals", "+10% metal spiraling range, -15% crop quality harvesting range".
Venator
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hery76
- Posts: 176
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Re: Game Development: Thy Kingdom Come
Wow seems amazing this new update well done o/
Really happy about the fact that new cloth/gildings are affected by sewing and dexterity
Really happy about the fact that new cloth/gildings are affected by sewing and dexterity
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Jacobian123
- Posts: 1311
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Re: Game Development: Thy Kingdom Come
Isn't clicking on vengeful incantation supposed to do something instead of just cost you 7500 xp?
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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loftar
- Posts: 9096
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Re: Game Development: Thy Kingdom Come
It gives you a buff, which will be consumed the next time you craft a fetter.Jacobian123 wrote:Isn't clicking on vengeful incantation supposed to do something instead of just cost you 7500 xp?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jacobian123
- Posts: 1311
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Re: Game Development: Thy Kingdom Come
Oooh, gotcha.loftar wrote:It gives you a buff, which will be consumed the next time you craft a fetter.Jacobian123 wrote:Isn't clicking on vengeful incantation supposed to do something instead of just cost you 7500 xp?
Well, that's 7500 xp down the drain.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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loftar
- Posts: 9096
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Re: Game Development: Thy Kingdom Come
Well, at least you'll keep the buff indefinitely until you decide to craft a fetter. :)Jacobian123 wrote:Well, that's 7500 xp down the drain.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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snoopy91
- Posts: 8
- Joined: Tue May 17, 2016 4:18 am
Re: Game Development: Thy Kingdom Come
So if someone expands their realm over me, and someone commits a crime on my land it wont leave a scent? 