I suggest the following changes:
Paving with metal should consume nuggets, not bars.
Map should not draw the stone tile overlay on paved tiles.
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Granger
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changes to paving and map (for pixel art)
Last edited by Granger on Sat Aug 27, 2016 9:05 am, edited 1 time in total.
Reason: typo in title fixed
Reason: typo in title fixed
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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JeffChung
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Re: changes to pacing and map (for pixel art)
I agree with the first idea but why the second ?
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sabinati
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Re: changes to pacing and map (for pixel art)
have you seen the minimap with a large paved area?
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Ysh
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Re: changes to pacing and map (for pixel art)
Yes.sabinati wrote:have you seen the minimap with a large paved area?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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viznew
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Re: changes to pacing and map (for pixel art)
sometimes i reallly hate the stone overlay can ruin some designsGranger wrote:I suggest the following changes:
Paving with metal should consume nuggets, not bars.
Map should not draw the stone tile overlay on paved tiles.


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Amanda44
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Re: changes to paving and map (for pixel art)
+1 ... I was actually really shocked when I first discovered you needed a whole bar of metal to pave with, I'd smelted nuggets in prep, got there and then was like .... 'A whole bar! You have got to be kidding!'Granger wrote:I suggest the following changes:
Paving with metal should consume nuggets, not bars.
Map should not draw the stone tile overlay on paved tiles.
Pls, pls, make it nuggets.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Enjoyment
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Re: changes to pacing and map (for pixel art)
I guess
Was trying to draw a simple two colors picture, and the more I was trying, the shittier it becomes.
I guess we could add "no black borders" aswell...Granger wrote:I suggest the following changes:
Paving with metal should consume nuggets, not bars.
Map should not draw the stone tile overlay on paved tiles.
so as vertical and horizontal lines must have different width to look similar.sabinati wrote:have you seen the minimap with a large paved area?
Was trying to draw a simple two colors picture, and the more I was trying, the shittier it becomes.
English is neither my native lang, nor my best side...
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JeffChung
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Re: changes to pacing and map (for pixel art)
I just don't see what's wrong with itsabinati wrote:have you seen the minimap with a large paved area?
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sabinati
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Re: changes to paving and map (for pixel art)
the same type of tiles are not consistently colored on the map, which messes up pixel art paving
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Enjoyment
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Re: changes to pacing and map (for pixel art)
You should look hereJeffChung wrote:I just don't see what's wrong with itsabinati wrote:have you seen the minimap with a large paved area?
English is neither my native lang, nor my best side...