changes to paving and map (for pixel art)

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Granger
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changes to paving and map (for pixel art)

Post by Granger »

I suggest the following changes:

Paving with metal should consume nuggets, not bars.
Map should not draw the stone tile overlay on paved tiles.
Last edited by Granger on Sat Aug 27, 2016 9:05 am, edited 1 time in total.
Reason: typo in title fixed
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
JeffChung
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Re: changes to pacing and map (for pixel art)

Post by JeffChung »

I agree with the first idea but why the second ?
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sabinati
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Re: changes to pacing and map (for pixel art)

Post by sabinati »

have you seen the minimap with a large paved area?
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Ysh
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Re: changes to pacing and map (for pixel art)

Post by Ysh »

sabinati wrote:have you seen the minimap with a large paved area?
Yes.
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viznew
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Re: changes to pacing and map (for pixel art)

Post by viznew »

Granger wrote:I suggest the following changes:

Paving with metal should consume nuggets, not bars.
Map should not draw the stone tile overlay on paved tiles.
sometimes i reallly hate the stone overlay can ruin some designs
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Amanda44
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Re: changes to paving and map (for pixel art)

Post by Amanda44 »

Granger wrote:I suggest the following changes:

Paving with metal should consume nuggets, not bars.
Map should not draw the stone tile overlay on paved tiles.
+1 ... I was actually really shocked when I first discovered you needed a whole bar of metal to pave with, I'd smelted nuggets in prep, got there and then was like .... 'A whole bar! You have got to be kidding!'

Pls, pls, make it nuggets. :D
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Re: changes to pacing and map (for pixel art)

Post by Enjoyment »

I guess
Granger wrote:I suggest the following changes:

Paving with metal should consume nuggets, not bars.
Map should not draw the stone tile overlay on paved tiles.
I guess we could add "no black borders" aswell...
sabinati wrote:have you seen the minimap with a large paved area?
so as vertical and horizontal lines must have different width to look similar.
Was trying to draw a simple two colors picture, and the more I was trying, the shittier it becomes.
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JeffChung
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Re: changes to pacing and map (for pixel art)

Post by JeffChung »

sabinati wrote:have you seen the minimap with a large paved area?
I just don't see what's wrong with it :?
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sabinati
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Re: changes to paving and map (for pixel art)

Post by sabinati »

the same type of tiles are not consistently colored on the map, which messes up pixel art paving
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Re: changes to pacing and map (for pixel art)

Post by Enjoyment »

JeffChung wrote:
sabinati wrote:have you seen the minimap with a large paved area?
I just don't see what's wrong with it :?
You should look here
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