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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Dry Dock
He used a road, try to build a wooden one as close to the hitbox as you can, try building in one block then man the helm and check to see if you can access the sign to finish building it. If not then it is not close enough to the knarr. Once you complete that step you can extend it towards water and make sure the arrow on the final one actually points in to the water.
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Thrawn00
- Posts: 26
- Joined: Sun Jun 19, 2016 2:59 am
Re: Dry Dock
Yeah he had road signs there, figure that's how it got stuck, but maybe they changed it so you can't use it anymore. I can't get it out of the land.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Dry Dock
that's because you have to rebuild the road every time, the same road that got the boat in will not get it out again at least not the end point which is why I explained you need to place a new road as close to the hitbox as possible and attach it to the rest of the trail that's already there if you want.Thrawn00 wrote:Yeah he had road signs there, figure that's how it got stuck, but maybe they changed it so you can't use it anymore. I can't get it out of the land.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Dry Dock
Known issue/not a bug per se.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Dry Dock
Teleporting a Knarr through a road should simply not be possible.jorb wrote:Known issue/not a bug per se.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ydex
- Posts: 747
- Joined: Mon Apr 11, 2011 4:08 pm
Re: Dry Dock
I find it good as quick fix for keeping em a little safe thoGranger wrote:Teleporting a Knarr through a road should simply not be possible.jorb wrote:Known issue/not a bug per se.
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