Dry Dock

The worst monsters in the Hearthlands warp the fabric of space and time...
Thrawn00
Posts: 26
Joined: Sun Jun 19, 2016 2:59 am

Dry Dock

Post by Thrawn00 »

Umm some how a friend of mine got his Knarr onto land and now I can't find a way to get it out. Can the gods offer any help?
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Dry Dock

Post by Kaios »

He used a road, try to build a wooden one as close to the hitbox as you can, try building in one block then man the helm and check to see if you can access the sign to finish building it. If not then it is not close enough to the knarr. Once you complete that step you can extend it towards water and make sure the arrow on the final one actually points in to the water.
Thrawn00
Posts: 26
Joined: Sun Jun 19, 2016 2:59 am

Re: Dry Dock

Post by Thrawn00 »

Yeah he had road signs there, figure that's how it got stuck, but maybe they changed it so you can't use it anymore. I can't get it out of the land.
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Dry Dock

Post by Kaios »

Thrawn00 wrote:Yeah he had road signs there, figure that's how it got stuck, but maybe they changed it so you can't use it anymore. I can't get it out of the land.
that's because you have to rebuild the road every time, the same road that got the boat in will not get it out again at least not the end point which is why I explained you need to place a new road as close to the hitbox as possible and attach it to the rest of the trail that's already there if you want.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Dry Dock

Post by jorb »

Known issue/not a bug per se.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Dry Dock

Post by Granger »

jorb wrote:Known issue/not a bug per se.
Teleporting a Knarr through a road should simply not be possible.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
ydex
Posts: 747
Joined: Mon Apr 11, 2011 4:08 pm

Re: Dry Dock

Post by ydex »

Granger wrote:
jorb wrote:Known issue/not a bug per se.
Teleporting a Knarr through a road should simply not be possible.
I find it good as quick fix for keeping em a little safe tho
bold

Return to “Bugs”