Thanks. Fixed on dev server.leanne69 wrote:Ingame text not updated.jorb wrote:[*] Gilding Song base cost is now multiplied by 2 for each time the Artifact has been sung to, and by 1.5 for each Gilding in it. This rather than by 2 for either.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Bumfights
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Game Development: Bumfights
Terrain could cause changes in actual speed on it, not just limiting whether you can run or sprint in it.jorb wrote: It may very well be that it is too hard to hunt someone down. I am contemplating that. It plays into how movement works generally, and I guess what I'd really like to see there is more differentiated movement. It is retarded that all hearthlings more or less always move equally fast -- the fundamental cause of the eternal chase scenario -- but it is also retarded if either one of the hearthlings -- chaser or chasee -- always moves faster than the other, hence horses are problematic.
Various forms of more temporary and contextual movement bursts, akin to your own suggestion, are, for example, probably a good idea.
There could be some skill or buff to make jumping a cliff faster. Quick cliff hopping could make things interesting.
Fatties who are overstuffed should only be able to walk
-
ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Bumfights
jorb bro i DEMAND let us drink while running!!!!!! i WILL NOT take no for an answer brother
Last edited by ChildhoodObesity on Fri Sep 23, 2016 8:02 am, edited 1 time in total.
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
-
Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Game Development: Bumfights
then no is an answer haha xd!ChildhoodObesity wrote:jorb bro i DEMAND let us drink while running!!!!!! i WILL take no for an answer brother
-
vatas
- Posts: 5254
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Bumfights
What does letter "μ" mean in the Parry's Block Weight formula?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Bumfights
It modifies your block weight. As the op says, μ is a number between 1 and 1.5, depending on your weighting of the combat effect. Parry thus, as it itself states, uses a block weight of your meele value * 0.8 * μ. Your block weight increases the more Parries you have, quite simply.vatas wrote:What does letter "μ" mean in the Parry's Block Weight formula?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Game Development: Bumfights
You kinda reminded me, thats the one thing I don't really like in this system.jorb wrote:It modifies your block weight. As the op says, μ is a number between 1 and 1.5, depending on your weighting of the combat effect. Parry thus, as it itself states, uses a block weight of your meele value * 0.8 * μ. Your block weight increases the more Parries you have, quite simply.vatas wrote:What does letter "μ" mean in the Parry's Block Weight formula?
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Bumfights
Which one?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Game Development: Bumfights
The μ thing and multiple instances of a single skill.
I understand why its here, but still I can't bring myself to enjoy this mechanis. For sure I would prefer if we would be simply limited to 10 skills, without any powerups to them.
I understand why its here, but still I can't bring myself to enjoy this mechanis. For sure I would prefer if we would be simply limited to 10 skills, without any powerups to them.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Bumfights
How so?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose