jorb wrote:Very interesting feedback across the board. Not entirely sure on what to make of it, or where to go with it, but observing. Keep it coming.


Please add
jorb wrote:Very interesting feedback across the board. Not entirely sure on what to make of it, or where to go with it, but observing. Keep it coming.


Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

So new players have something to work towards? Immunity from bats while spelunking seems like a pretty good early game goal to me. Also bats are annoying as fuck if you're just trying to mine but aren't set up for combat.stickman wrote: -also remove bat capes giving u immunity from bats attacking, that is such a bad idea I have no idea why it was implemented.
Objects in caves are not going to stop anyonestickman wrote: currently due to the open caverns on lower levels all being the same it would be simple to remove all obstacles and just walk a bot around in circles kill all the bats and go down to the next level. infinite LP and out of site from all players.

It took you 4 days to figure out something that was already written in the patch note...?donatas wrote:Kinda got the combat system. to defeat the enemy fill up either of the colored icons, blue, red and so on. The one on the right gets filled up the enemy dies and use same color defense to make sure that the enemy doesn't fill it up the ones on the left indicated by the colored corners. I guess, that's how it works. Hopefully someone else put it in a better wording. Also please devs confirm, with simple wording, like a sentence not a 1000 word paragraph.
Dat armor penetration with that 1HHP "antcid" damage, though....slipper wrote: You can skip raiding the ant hill and grind ants for ~3k LP an hour. I dunno how that compares to questing, though.