Game Development: Market Garden

Announcements about major changes in Haven & Hearth.
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jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Game Development: Market Garden

Post by jorb »

Image

We've been developing, and here's what's new.

New Implementations
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  • Added/Re-added Gray, Cave, and Bone clays from Legacy, and implemented variable materials for existing clay objects -- pot, urn, kiln, and clay cauldron -- along with that.
  • Added Garden Pot. Fill a Garden Pot with four soil and one liter of water, and it allows you to replant some (not all) of the otherwise wild herbs. Currently Blueberry, Chantrelle, Chive, Clover, Dandelion, Kvann, Lady's Mantle, Parasol Shroom, Uncommon Snapdragon, Stalagoom, and Stinging Nettle are plantable. Growth times vary significantly, and using Guano and/or Spring Water both increase the payout, or chance thereof. Salem & Hearth confirmed.
  • Added Compost Bin. Fill a Compost Bin with compostable materials and, after some time, retreive Mulch instead. Mulch functions as soil. Salem & Hearth confirmed.
  • Added "Kvann", herb.
  • Added "Blacksmith's Bauble", curiosity, gilding, wall decoration.
  • Added "Tafl Board", curiosity.
  • Added "Seer's Stones", curiosity.
  • Added variable materials to Winepress.
Combat Changes
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  • Tentatively lowered the pursuit speed bonus from 5% to 1%. Considering.
Key Fixes
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  • Fixed a bug by which soft damage was applied after hard damage, causing significantly more damage total than was intended to be assigned.
  • Overlapping realms no longer both earn authority from XP gains under them. Instead, authority is awarded primarily to the Realm the earner belongs to, and otherwise, if the earner is not a member of either Realm, randomly.
  • Fixed a bug with Coronation Stones having their soak and HP set wrong.
  • Nidbanes used to wait three ingame days before attacking their targets if offline. They now, rather, wait exactly 26 RL Hours.
  • Whenever you complete a quest, the game will automatically select the quest with the geographically closest next quest target.
  • Animal produce quality is now soft-capped by each projectile you shoot/'sploit into them. You're welcome, now go be men.
  • Made it so that Tar Kilns contribute some qualities to wood burnt in them.
Small Fixes
-----------------------
  • You can no longer aggro your mount. Not sure if more or less fun than before. Hermine cape awarded to jorb.
  • Removed a minor attempted texture animation from Menhir and Grotesque Idol, as they were incompatible with variable materials.

In the Pipe
-----------------------
  • We were working on something else as well, but didn't manage to finish it as I had hoped. Next week!
  • We kicked Dis in the nuts for botting. Read all about it here.
  • Business as usual. Let us know what you'd like to see us working on!
Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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viznew
Posts: 1171
Joined: Thu Jul 07, 2016 1:34 am
Location: siletzia

Re: Game Development: Market Garden

Post by viznew »

Added Garden Pot. Fill a Garden Pot with four soil and one liter of water, and it allows you to replant some (not all) of the otherwise wild herbs. Currently Blueberry, Chantrelle, Chive, Clover, Dandelion, Kvann, Lady's Mantle, Parasol Shroom, Uncommon Snapdragon, Stalagoom, and Stinging Nettle are plantable. Growth times vary significantly, and using Guano and/or Spring Water both increase the payout, or chance thereof. Salem & Hearth confirmed.
yeeeessss awsome add and this
Added Compost Bin. Fill a Compost Bin with compostable materials and, after some time, retreive Mulch instead. Mulch functions as soil.
ty
ImageImage
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Colin500
Posts: 1018
Joined: Mon Feb 14, 2011 11:07 pm

Re: Game Development: Market Garden

Post by Colin500 »

jorb wrote:Added/Re-added Gray, Cave, and Bone clays from Legacy
Finally our prayers have been answered
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Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Market Garden

Post by Redlaw »

Yay past picking where to put the compost bins ect...
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Kaios
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Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Market Garden

Post by Kaios »

jorb wrote:Whenever you complete a quest, the game will automatically select the quest with the geographically closest next quest target.
that is great thank you, nice update
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Kirche
Posts: 434
Joined: Sat Nov 21, 2009 10:43 pm

Re: Game Development: Market Garden

Post by Kirche »

Nice patch guys!
Henk_de_vries
Posts: 27
Joined: Fri Sep 09, 2016 11:38 pm

Re: Game Development: Market Garden

Post by Henk_de_vries »

Honestly fuck this might as well remove clay in general since it's all insignificant compared to this bone-bullshit :)



Please change name into 'Salem and Hearth'
Last edited by Henk_de_vries on Wed Oct 05, 2016 11:25 pm, edited 1 time in total.
Nikitan83
Posts: 122
Joined: Sun Apr 06, 2014 1:13 am
Location: Sweden

Re: Game Development: Market Garden

Post by Nikitan83 »

This update is great!! Many thanks! :)
W4: Bucket slave
W6: Hermit
W7: LS of Siberia, Cornucopia, SwagzillaYoloCity
W8: LS of Fire & Ice
W9: Queen of Fire & Ice
W10: Queen of Fire & Ice
W11: Queen of Yggdrasil
W12: LS of Lake Town
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Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Market Garden

Post by Redlaw »

Now to see Ovens with different colored bricks... well anything that uses bricks (well not a BW) would be cool
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tyrtix
Posts: 1108
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Game Development: Market Garden

Post by tyrtix »

-_- when you fill your pots 3 minutes before update... bwhahahaha

Very nice update, thanks a lot!

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