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Jacobian123
- Posts: 1311
- Joined: Sat May 08, 2010 4:41 am
- Location: The Inn of Brodgar
Re: Game Development: Traveling Circus
Object controlled objects next pl0x.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Traveling Circus
No clue what you're talking about. All our updates are brilliant.Amanda44 wrote:Whats happened to you guys, lol, 3 brilliant updates in a row! :P
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Traveling Circus
Confirming this +1.loftar wrote:All our updates are brilliant.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Game Development: Traveling Circus
Can be bribed to agree with you if provided pimp cape.jorb wrote:Confirming this +1.loftar wrote:All our updates are brilliant.
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Game Development: Traveling Circus
As in all crops that are within the radius of the beehive or just the things that the beehive itself produces?jorb wrote: [*] Beehive quality now softcaps produce quality. Sorry about that.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Traveling Circus
Just the things that the beehive itself produces.SacreDoom wrote:As in all crops that are within the radius of the beehive or just the things that the beehive itself produces?
But now that you mention it...
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Traveling Circus
You would call everything a small fix just to not give me the capejorb wrote: [*] Fixed a bug by which it was possible to, once under a blue moon, deal damage during spars.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Traveling Circus
That's really vague, I was about to ask why you limited crops in that mannerloftar wrote:Just the things that the beehive itself produces.SacreDoom wrote:As in all crops that are within the radius of the beehive or just the things that the beehive itself produces?
But now that you mention it...
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Game Development: Traveling Circus
Oh God please don'tloftar wrote: But now that you mention it...
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Game Development: Traveling Circus
DANG IT!NeoBasilisk wrote:it's a fuckin' circus
I was going to say that. ;c
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.