Game Development: Traveling Circus

Announcements about major changes in Haven & Hearth.
User avatar
Jacobian123
Posts: 1311
Joined: Sat May 08, 2010 4:41 am
Location: The Inn of Brodgar

Re: Game Development: Traveling Circus

Post by Jacobian123 »

Object controlled objects next pl0x.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

Image Image Image
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Traveling Circus

Post by loftar »

Amanda44 wrote:Whats happened to you guys, lol, 3 brilliant updates in a row! :P
No clue what you're talking about. All our updates are brilliant.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Traveling Circus

Post by jorb »

loftar wrote:All our updates are brilliant.
Confirming this +1.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Astarisk
Posts: 882
Joined: Fri Aug 13, 2010 7:08 am

Re: Game Development: Traveling Circus

Post by Astarisk »

jorb wrote:
loftar wrote:All our updates are brilliant.
Confirming this +1.
Can be bribed to agree with you if provided pimp cape.
IRC/IGN: Rawrz

Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Game Development: Traveling Circus

Post by SacreDoom »

jorb wrote: [*] Beehive quality now softcaps produce quality. Sorry about that.
As in all crops that are within the radius of the beehive or just the things that the beehive itself produces?
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Traveling Circus

Post by loftar »

SacreDoom wrote:As in all crops that are within the radius of the beehive or just the things that the beehive itself produces?
Just the things that the beehive itself produces.
But now that you mention it...
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Ozzy123
Posts: 2483
Joined: Sat Feb 11, 2012 4:27 pm

Re: Game Development: Traveling Circus

Post by Ozzy123 »

jorb wrote: [*] Fixed a bug by which it was possible to, once under a blue moon, deal damage during spars.
You would call everything a small fix just to not give me the cape :(
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Traveling Circus

Post by Kaios »

loftar wrote:
SacreDoom wrote:As in all crops that are within the radius of the beehive or just the things that the beehive itself produces?
Just the things that the beehive itself produces.
But now that you mention it...
That's really vague, I was about to ask why you limited crops in that manner
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Game Development: Traveling Circus

Post by SacreDoom »

loftar wrote: But now that you mention it...
Oh God please don't
User avatar
linkfanpc
Posts: 2415
Joined: Wed Aug 05, 2015 7:07 pm

Re: Game Development: Traveling Circus

Post by linkfanpc »

NeoBasilisk wrote:it's a fuckin' circus
DANG IT!

I was going to say that. ;c
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.

Return to “Announcements”