Nice update contents with needed balances (beehive nerf), QoL arriving slowly (taking from containers) and hopefully surely at the local client. Only a shame that I now have to recreate the pots that have been quite lower in q then expected.
Also good thinking about the branding, question is if the scent travels with the animal on criminal rebranding (else it'll be a bit pointless, I guess, since these will always be locked away in some vault) and if the prior owner(s) can be determined with high enough skills.
About the saddle it would be cool it it could work as one object slot (instead of a rider) so that horses could be used as transport animals too.
Now that caravans are possible in theory (albeit missing camels for style) some sort of security for temporary camps would open up new play styles (the cooldown on pclaims limit the feasibility of life as a nomad).
Keep up the good work and thanks for enriching the game!
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Granger
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Re: Game Development: Traveling Circus
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Amanda44
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Re: Game Development: Traveling Circus
Yeah, so I was right, V has been round with a bottle or two ...jorb wrote:Confirming this +1.loftar wrote:All our updates are brilliant.
jj ...
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Onep
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Re: Game Development: Traveling Circus
Awesome patch! Lots of cool animal stuff, I love it.
The fuck is this?jorb wrote:Beehive quality now softcaps produce quality. Sorry about that.
Oh okay, I thought you'd just butchered crop quality for a moment. That is reaaally poor wording there. Pretty heavy nerf to wax here.loftar wrote:Just the things that the beehive itself produces.SacreDoom wrote:As in all crops that are within the radius of the beehive or just the things that the beehive itself produces?
But now that you mention it...
Last edited by Onep on Thu Oct 13, 2016 12:19 am, edited 1 time in total.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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SacreDoom
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Re: Game Development: Traveling Circus
How does one actually go about interacting with saddlebags? I've crafted a set and put them on my horse, but I can't seem to get any kind of HUD to open; I've tried right-clicking the saddlebags, both on and off the horse, as well as checking for some sort of button to open it under the "inspect" window - nothing. How do?
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Jacobian123
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Re: Game Development: Traveling Circus
Onep wrote:Awesome patch! Lots of cool animal stuff, I love it.The fuck is this?jorb wrote:Beehive quality now softcaps produce quality. Sorry about that.
Jacobian123 wrote:NeoBasilisk wrote:what the FUCKjorb wrote:[*] Beehive quality now softcaps produce quality. Sorry about that.loftar wrote:Just the things that the beehive itself produces.
But now that you mention it...
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W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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NeoBasilisk
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Re: Game Development: Traveling Circus
It's still a huge nerf to wax quality. It is impossible to get beehive quality as high as crop quality.
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Kaios
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Re: Game Development: Traveling Circus
stop making a game of finding the ambiguities u guys omg
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jorb
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Re: Game Development: Traveling Circus
Update your client. Big red letters in the OP, and all.SacreDoom wrote:How does one actually go about interacting with saddlebags? I've crafted a set and put them on my horse, but I can't seem to get any kind of HUD to open; I've tried right-clicking the saddlebags, both on and off the horse, as well as checking for some sort of button to open it under the "inspect" window - nothing. How do?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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SacreDoom
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Re: Game Development: Traveling Circus
Ah shit, missed that - thought my client was updated. I apologise!jorb wrote:Update your client. Big red letters in the OP, and all.SacreDoom wrote:How does one actually go about interacting with saddlebags? I've crafted a set and put them on my horse, but I can't seem to get any kind of HUD to open; I've tried right-clicking the saddlebags, both on and off the horse, as well as checking for some sort of button to open it under the "inspect" window - nothing. How do?
Last edited by SacreDoom on Thu Oct 13, 2016 12:22 am, edited 1 time in total.
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jorb
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Re: Game Development: Traveling Circus
No worries!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose