Nice update contents with needed balances (beehive nerf), QoL arriving slowly (taking from containers) and hopefully surely at the local client. Only a shame that I now have to recreate the pots that have been quite lower in q then expected.
Also good thinking about the branding, question is if the scent travels with the animal on criminal rebranding (else it'll be a bit pointless, I guess, since these will always be locked away in some vault) and if the prior owner(s) can be determined with high enough skills.
About the saddle it would be cool it it could work as one object slot (instead of a rider) so that horses could be used as transport animals too.
Now that caravans are possible in theory (albeit missing camels for style) some sort of security for temporary camps would open up new play styles (the cooldown on pclaims limit the feasibility of life as a nomad).
Keep up the good work and thanks for enriching the game!