Game Development: Traveling Circus

Announcements about major changes in Haven & Hearth.
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Traveling Circus

Post by Kaios »

Regarding combat: I still think the no IP cost melee attacks (chop and sideswipe specifically) are still quite overpowered in terms of damage. Why use a sword with sting for example when a B12 with chop costs less IP and does so much more damage at lower openings in comparison to a sword. Also, at least sideswipe can be countered by zig zag, artful evasion is really the only useful move for getting rid of green. Feigned dodge might be a viable option for green since you return some of the reduction to your opponent but the CD is still higher than artful evasion and only reduces 15% striking. Quick dodge has the same CD as artful evasion but still only reduces 20% striking.
User avatar
dafels
Posts: 3071
Joined: Sun Nov 14, 2010 7:49 pm
Yahoo Messenger: davis

Re: Game Development: Traveling Circus

Post by dafels »

quick dodge should reduce more green and stop this nobrainer chop/punch spam madness by making chop cost coins and dont forget about the double opknock with combat med you can get your oponents openings from low to high instantly jorb pls
User avatar
abt79
Posts: 1628
Joined: Thu Feb 06, 2014 1:59 am
Location: looking for black coal, completely in vein

Re: Game Development: Traveling Circus

Post by abt79 »

So wait can animals be tamed using tree tethers rather than hitchin posts?
User avatar
Jesus_Smith_Nandez
Posts: 2421
Joined: Sun Mar 16, 2014 7:15 am
Location: Canada

Re: Game Development: Traveling Circus

Post by Jesus_Smith_Nandez »

abt79 wrote:So wait can animals be tamed using tree tethers rather than hitchin posts?
Don't see why not but I haven't tested it. I wouldn't see why you would tame an animal anywhere you didn't have a hitching post anyway.
HnH Videos
God bless
User avatar
ChildhoodObesity
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Game Development: Traveling Circus

Post by ChildhoodObesity »

dafels wrote:quick dodge should reduce more green and stop this nobrainer chop/punch spam madness by making chop cost coins and dont forget about the double opknock with combat med you can get your oponents openings from low to high instantly jorb pls
User avatar
Cayur
Posts: 337
Joined: Thu Jan 22, 2015 1:38 pm

Re: Game Development: Traveling Circus

Post by Cayur »

pls lorb
User avatar
xTrainx
Posts: 515
Joined: Sun Feb 02, 2014 8:22 am
Location: Venezuela

Re: Game Development: Traveling Circus

Post by xTrainx »

did something crazy happen?
User avatar
MrPunchers
Posts: 1679
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Game Development: Traveling Circus

Post by MrPunchers »

Buff feigned dodge and make all the early game dodges remove a set amount instead of a %, like Jump removes 10% reeling no matter what. Make UA useful for anything other than Combat Med because it's the only reason I drop points in UA, make rip apart maybe remove the opponents defense and disable it for a while (sounds really broken but idk)? Just give UA a good attack move because alot of the moves are pretty shit.
Suck me good and hard thru my jorts
User avatar
t1jesusman
Posts: 45
Joined: Fri Jul 22, 2011 11:40 am

Re: Game Development: Traveling Circus

Post by t1jesusman »

xTrainx wrote:did something crazy happen?
literally one page back, second post. ;)
NeoBasilisk
Posts: 579
Joined: Thu Jun 06, 2013 12:48 am

Re: Game Development: Traveling Circus

Post by NeoBasilisk »

Are garden pots really supposed to take over 2 hours to burn in a kiln?

Return to “Announcements”