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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Traveling Circus
Regarding combat: I still think the no IP cost melee attacks (chop and sideswipe specifically) are still quite overpowered in terms of damage. Why use a sword with sting for example when a B12 with chop costs less IP and does so much more damage at lower openings in comparison to a sword. Also, at least sideswipe can be countered by zig zag, artful evasion is really the only useful move for getting rid of green. Feigned dodge might be a viable option for green since you return some of the reduction to your opponent but the CD is still higher than artful evasion and only reduces 15% striking. Quick dodge has the same CD as artful evasion but still only reduces 20% striking.
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
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Re: Game Development: Traveling Circus
quick dodge should reduce more green and stop this nobrainer chop/punch spam madness by making chop cost coins and dont forget about the double opknock with combat med you can get your oponents openings from low to high instantly jorb pls
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abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Game Development: Traveling Circus
So wait can animals be tamed using tree tethers rather than hitchin posts?
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Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
Re: Game Development: Traveling Circus
Don't see why not but I haven't tested it. I wouldn't see why you would tame an animal anywhere you didn't have a hitching post anyway.abt79 wrote:So wait can animals be tamed using tree tethers rather than hitchin posts?
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Traveling Circus
dafels wrote:quick dodge should reduce more green and stop this nobrainer chop/punch spam madness by making chop cost coins and dont forget about the double opknock with combat med you can get your oponents openings from low to high instantly jorb pls
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Cayur
- Posts: 337
- Joined: Thu Jan 22, 2015 1:38 pm
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xTrainx
- Posts: 515
- Joined: Sun Feb 02, 2014 8:22 am
- Location: Venezuela
Re: Game Development: Traveling Circus
did something crazy happen?
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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Game Development: Traveling Circus
Buff feigned dodge and make all the early game dodges remove a set amount instead of a %, like Jump removes 10% reeling no matter what. Make UA useful for anything other than Combat Med because it's the only reason I drop points in UA, make rip apart maybe remove the opponents defense and disable it for a while (sounds really broken but idk)? Just give UA a good attack move because alot of the moves are pretty shit.
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t1jesusman
- Posts: 45
- Joined: Fri Jul 22, 2011 11:40 am
Re: Game Development: Traveling Circus
literally one page back, second post.xTrainx wrote:did something crazy happen?
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NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: Game Development: Traveling Circus
Are garden pots really supposed to take over 2 hours to burn in a kiln?