Use Amber client for literally 3 seconds m8jorb wrote:Would love to know what custom features you are referring to.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Map Rabbit
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Map Rabbit
jordancoles wrote:Use Amber client for literally 3 seconds m8
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: Game Development: Map Rabbit
This seems not to be working yet. I've even build a new bonfire and it didn't work.
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Map Rabbit
Something about grass and spreading it. Muh heath biome! (Also more dank music please)jorb wrote:Let us know what you'd like to see!
A pier on which to dock my knarr.
Windmills.
A re-haul of the trellis crop system.
Stonewalls! Bricks look ugly and seem out of period honestly.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Map Rabbit
It works fine for me.Schattengaenger wrote:This seems not to be working yet. I've even build a new bonfire and it didn't work.


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Ukhata
- Posts: 712
- Joined: Wed Jan 29, 2014 9:20 am
Re: Game Development: Map Rabbit
I wonder if rabbits do better on lettuce? 
could be a good reason to farm lettuce
could be a good reason to farm lettuce
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Map Rabbit
Nice update, nice additions, keep going!
- Being able to see the qualitites of all invobjs by holding a hotkey instead of having to mouseover and wait on every individual one
- The hotkeys that simulate LMB clicks on the two hands, which makes the equipment juggling you enforce on us (by not giving us the tool belt that is requested for half a decade, which would allow us to carry around the usual tools for daily chores and use them as if they were in the hand) bearable: viewtopic.php?p=544667#p544667
- Being able to move while holding an item on the cursor
- Qualifier+Click to mass transfer of items of the same type from containers, or drop all of a kind
- Searchable Crafting/Building selector, linked crafting recipe: viewtopic.php?p=663418#p663418
- Actually having a documentation that lists what key/qualifier has which effect
From a QoL standpoint:jorb wrote:Would love to know what custom features you are referring to.
- Being able to see the qualitites of all invobjs by holding a hotkey instead of having to mouseover and wait on every individual one
- The hotkeys that simulate LMB clicks on the two hands, which makes the equipment juggling you enforce on us (by not giving us the tool belt that is requested for half a decade, which would allow us to carry around the usual tools for daily chores and use them as if they were in the hand) bearable: viewtopic.php?p=544667#p544667
- Being able to move while holding an item on the cursor
- Qualifier+Click to mass transfer of items of the same type from containers, or drop all of a kind
- Searchable Crafting/Building selector, linked crafting recipe: viewtopic.php?p=663418#p663418
- Actually having a documentation that lists what key/qualifier has which effect
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Map Rabbit
Yeah, toolbelt and Stardew valley fishing, thanks
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Development: Map Rabbit
loftar, you should make it so that map cache is saved separately from other cached files. That way people would be able to move map data between different PCs. If you need, I can send you pull request or something.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Map Rabbit
In defence of the new curio.
It gives use for all my high q mandrake roots while before they just decayed.
The curio is not hard to make. Ash and hide straps can be easily mass produced. Just build more than 1 kiln.
I don't farm so its perfect for a lazy person such as myself.
Also I don't think all new curios should be top tier especially the ones that you can rise the quality of.
It gives use for all my high q mandrake roots while before they just decayed.
The curio is not hard to make. Ash and hide straps can be easily mass produced. Just build more than 1 kiln.
I don't farm so its perfect for a lazy person such as myself.
Also I don't think all new curios should be top tier especially the ones that you can rise the quality of.

