I've always liked the way that barter stands allow people to trade, but I also think it would be cool to see it taken to the next level. I think that we should be able to be shops, which would look like stone steads but with a sign hanging over the door, that could be customised when the builder finishes building it. Inside it would have a counter or similar stand for displaying goods, while the rest of the store can be customised as the owner wants. One small gate leads to behind the counter and only employees, that is people who are given permissions by the owner are allowed to go, others will need vandalism to break the gate and doing so will leave a vandal scent.
In the main room of the shop, people can enter and leave with no problems, but cannot take anything(including wall hangings, cupboards, items in containers) without permissions. The basement and attic can work as storage/living area for owner. The counter will work like a much bigger barter stand. Also, a special store owner version of a "bond of blood and soil" is held by the owner, and requires a LP cost to upkeep.
I also thought about having the builder be able to design the counter, so that it can be spread around the main room.
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Fostik
- Posts: 2521
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Re: Shops/Taverns
I think trade amounts, markets etc not enought for this kind trading update.
For example, better to make more convient checking of barterstands first.
For example, better to make more convient checking of barterstands first.
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My experience of market building in W13
My experience of market building in W13
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Amanda44
- Posts: 6485
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Re: Shops/Taverns
I know that the barterstands need some work but I actually really like this idea, I prefer it to baterstands, it would enable a village to have all kinds of little shops, cake/pie shops, curio shops, taverns and eateries ... it could be in addition to barter stands, creating a proper little market villages that would look amazing.
I think it should be a new build tho, similar to a stonestead but with a large window in the front where you could display some goods ... probably a bit too ambitious for Haven atm, esp with the issues surrounding trading, but something like this;

I think it should be a new build tho, similar to a stonestead but with a large window in the front where you could display some goods ... probably a bit too ambitious for Haven atm, esp with the issues surrounding trading, but something like this;

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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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MrPunchers
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Re: Shops/Taverns
I think it'd be cool, like a barter stand with a better interface more inventory because you could store cabs and stockpiles in a cellar or something inside of it, to be sold.
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Granger
- Posts: 9255
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Re: Shops/Taverns
Loftar once talked about being able to link several containers for one slot (multiple same colours hands, for example).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
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Re: Shops/Taverns
yesGranger wrote:Granger wrote:Loftar once talked about being able to link several containers for one slot (multiple same colour hands, for example).

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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maze
- Posts: 2819
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Re: Shops/Taverns
would likely come after Lofter figures out his housing update.
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Fostik
- Posts: 2521
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Re: Shops/Taverns
Multiple taking hands! Infinite capacity!
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Shops/Taverns
Stores you can build in the wilderness would be cool
I'd like it if you got a visitor debuff when you entered the house so that you could trade safely
I'd like it if you got a visitor debuff when you entered the house so that you could trade safely
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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maze
- Posts: 2819
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Re: Shops/Taverns
jordancoles wrote:Stores you can build in the wilderness would be cool
I'd like it if you got a visitor debuff when you entered the house so that you could trade safely
would have to make the house as strong as brick wall if you wanted to do this.
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