Shops/Taverns

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Adder1234
Posts: 636
Joined: Thu Jul 16, 2015 11:16 am
Location: Australia

Shops/Taverns

Post by Adder1234 »

I've always liked the way that barter stands allow people to trade, but I also think it would be cool to see it taken to the next level. I think that we should be able to be shops, which would look like stone steads but with a sign hanging over the door, that could be customised when the builder finishes building it. Inside it would have a counter or similar stand for displaying goods, while the rest of the store can be customised as the owner wants. One small gate leads to behind the counter and only employees, that is people who are given permissions by the owner are allowed to go, others will need vandalism to break the gate and doing so will leave a vandal scent.

In the main room of the shop, people can enter and leave with no problems, but cannot take anything(including wall hangings, cupboards, items in containers) without permissions. The basement and attic can work as storage/living area for owner. The counter will work like a much bigger barter stand. Also, a special store owner version of a "bond of blood and soil" is held by the owner, and requires a LP cost to upkeep.

I also thought about having the builder be able to design the counter, so that it can be spread around the main room.
User avatar
Fostik
Posts: 2521
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Shops/Taverns

Post by Fostik »

I think trade amounts, markets etc not enought for this kind trading update.
For example, better to make more convient checking of barterstands first.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
User avatar
Amanda44
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: Shops/Taverns

Post by Amanda44 »

I know that the barterstands need some work but I actually really like this idea, I prefer it to baterstands, it would enable a village to have all kinds of little shops, cake/pie shops, curio shops, taverns and eateries ... it could be in addition to barter stands, creating a proper little market villages that would look amazing.

I think it should be a new build tho, similar to a stonestead but with a large window in the front where you could display some goods ... probably a bit too ambitious for Haven atm, esp with the issues surrounding trading, but something like this;

Image
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
MrPunchers
Posts: 1679
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Shops/Taverns

Post by MrPunchers »

I think it'd be cool, like a barter stand with a better interface more inventory because you could store cabs and stockpiles in a cellar or something inside of it, to be sold.
Suck me good and hard thru my jorts
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Shops/Taverns

Post by Granger »

Loftar once talked about being able to link several containers for one slot (multiple same colours hands, for example).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Shops/Taverns

Post by shubla »

Granger wrote:
Granger wrote:Loftar once talked about being able to link several containers for one slot (multiple same colour hands, for example).
yes
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Shops/Taverns

Post by maze »

would likely come after Lofter figures out his housing update.
Administrator of CoS
game ideas
User avatar
Fostik
Posts: 2521
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Shops/Taverns

Post by Fostik »

Multiple taking hands! Infinite capacity!
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Shops/Taverns

Post by jordancoles »

Stores you can build in the wilderness would be cool

I'd like it if you got a visitor debuff when you entered the house so that you could trade safely
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Shops/Taverns

Post by maze »

jordancoles wrote:Stores you can build in the wilderness would be cool

I'd like it if you got a visitor debuff when you entered the house so that you could trade safely

would have to make the house as strong as brick wall if you wanted to do this.
Administrator of CoS
game ideas

Return to “Critique & Ideas”