Game Development: Milling Time

Announcements about major changes in Haven & Hearth.
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Redlaw
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Re: Game Development: Milling Time

Post by Redlaw »

Ok wondering if we can build a cellar in a windmill?
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FictionRyu
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Re: Game Development: Milling Time

Post by FictionRyu »

Woah. Windmill? That looks as big (or slightly smaller) than a Stone Tower.
Scooby Doo taught us that the real monsters are humans.
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loftar
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Re: Game Development: Milling Time

Post by loftar »

ekzarh wrote:No changes on Github yet =(
Yes, but they are in the fpos branch. Unless I'll have to roll back for whatever reason, I'll merge it into the master branch in a few days.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DaniAngione
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Re: Game Development: Milling Time

Post by DaniAngione »

reexar77 wrote:Are we really getting ducks?
I noticed that too but since nothing was said I'm assuming it's a teaser for an upcoming change?

Or perhaps they just want us to log into the game and find a lot of ducks.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Teleskop
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Re: Game Development: Milling Time

Post by Teleskop »

why do the windmill walls look like paved floor lol


hoped that the w10 rumours are true but still nice patch :3
Teleskop
Ariander
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Re: Game Development: Milling Time

Post by Ariander »

It's been a long time since I got excited about a game's updates - a looooong time. I'm so thrilled with all the changes going in - and even more ecstatic reading about planned upcoming additions/changes. This game is so depth-ful already, and the fact that its getting more and more intricate just makes me look forward to what is yet to come! :)

Put more things to contribute towards dev costs in the shop and I will gladly show my appreciation in a meaningful way.

Ari
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Keiriku
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Re: Game Development: Milling Time

Post by Keiriku »

I see what you did there
Image
Image
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Avu
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Re: Game Development: Milling Time

Post by Avu »

Awesome on the windmill just wish it was kingdom restricted. Maybe next time.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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reexar77
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Re: Game Development: Milling Time

Post by reexar77 »

Keiriku wrote:I see what you did there
Image
IT'S A FUKKEN DUCK!
The Infamous Alex A.K.A The Lion , The Fallen King , Destroyer of Worlds , Taker of women , Down under criminal , That one guy who forgets to bring his axe , Also lover of kittens and cupcakes , Stalker of mammoths and harvester of moss , Dispatcher of Russians , Rider of Buttstalion , Basement troll , Slayer of honeybuns , Romanian bane of nature
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Blueberry
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Re: Game Development: Milling Time

Post by Blueberry »

Variable material on windmills right?

Also: DUCKIES
berry nice to see you

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