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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Milling Time
Ok wondering if we can build a cellar in a windmill?
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Game Development: Milling Time
Woah. Windmill? That looks as big (or slightly smaller) than a Stone Tower.
Scooby Doo taught us that the real monsters are humans.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Milling Time
Yes, but they are in the fpos branch. Unless I'll have to roll back for whatever reason, I'll merge it into the master branch in a few days.ekzarh wrote:No changes on Github yet =(
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Milling Time
I noticed that too but since nothing was said I'm assuming it's a teaser for an upcoming change?reexar77 wrote:Are we really getting ducks?
Or perhaps they just want us to log into the game and find a lot of ducks.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Teleskop
- Posts: 2910
- Joined: Sat Jul 10, 2010 9:55 am
- Location: Little Teleskop
Re: Game Development: Milling Time
why do the windmill walls look like paved floor lol
hoped that the w10 rumours are true but still nice patch :3
hoped that the w10 rumours are true but still nice patch :3
Teleskop
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Ariander
- Posts: 41
- Joined: Fri Dec 17, 2010 12:56 pm
Re: Game Development: Milling Time
It's been a long time since I got excited about a game's updates - a looooong time. I'm so thrilled with all the changes going in - and even more ecstatic reading about planned upcoming additions/changes. This game is so depth-ful already, and the fact that its getting more and more intricate just makes me look forward to what is yet to come! 
Put more things to contribute towards dev costs in the shop and I will gladly show my appreciation in a meaningful way.
Ari
Put more things to contribute towards dev costs in the shop and I will gladly show my appreciation in a meaningful way.
Ari
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Keiriku
- Posts: 74
- Joined: Mon Jun 18, 2012 9:03 pm
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Milling Time
Awesome on the windmill just wish it was kingdom restricted. Maybe next time.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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reexar77
- Posts: 170
- Joined: Fri May 17, 2013 12:40 pm
- Location: Romania
Re: Game Development: Milling Time
IT'S A FUKKEN DUCK!Keiriku wrote:I see what you did there
The Infamous Alex A.K.A The Lion , The Fallen King , Destroyer of Worlds , Taker of women , Down under criminal , That one guy who forgets to bring his axe , Also lover of kittens and cupcakes , Stalker of mammoths and harvester of moss , Dispatcher of Russians , Rider of Buttstalion , Basement troll , Slayer of honeybuns , Romanian bane of nature
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Blueberry
- Posts: 241
- Joined: Sun Dec 09, 2012 1:39 am
- Location: USA
Re: Game Development: Milling Time
Variable material on windmills right?
Also: DUCKIES
Also: DUCKIES
berry nice to see you

