Why the fuck would a windmill be kingdom restricted. That doesnt make sense.Avu wrote:Awesome on the windmill just wish it was kingdom restricted. Maybe next time.
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lacucaracha
- Posts: 171
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Re: Game Development: Milling Time
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Milling Time
Loving the windmill and excited about the shelf! Yay!
Thanks!
Just have to wait for Romovs now ...
Thanks!
Nice!There is now an informal weight system which allows us to specify weights on carried objects, and, thus, you may now carry lighter things -- pots, and whatnot -- at significantly increased speeds. A net result of this is that most things are, quite simply, a lot easier to carry.
Just have to wait for Romovs now ...
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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DaniAngione
- Posts: 1791
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- Location: The Hearthlands
Re: Game Development: Milling Time
Almost.FictionRyu wrote:Woah. Windmill? That looks as big (or slightly smaller) than a Stone Tower.
Slightly smaller (base) and around 2/3 as tall.

PS: I say 2/3 because I'm considering what seems to be the "usable" area, that roof area is (in theory) the windmill mechanism and should not be accessible.
Also:

W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Chebermech
- Posts: 268
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Re: Game Development: Milling Time
you can clearly see 2 duckies on the grass and 3 on the metal pavement, 2 * 3 = 6Keiriku wrote:I see what you did there
pizzagate illuminati confirmed!
Last edited by Chebermech on Wed Nov 30, 2016 8:28 pm, edited 1 time in total.
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shubla
- Posts: 13041
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- Location: Finland
Re: Game Development: Milling Time
Doesnt look like floating coords to me.
Using default client.

Using default client.


I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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jorb
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Re: Game Development: Milling Time
shubla wrote:Doesnt look like floating coords to me.
Using default client.
loftar wrote:By the way, as the FP test-server thread indicated, floating-point positioning technically allows for pixel-perfect placement of carried/built objects, but in practice I found this mostly annoying since it made it impossible to align objects properly. Therefore, when Ctrl-placing objects, the client will by default lock positions to eighths of a tile. This is adjustable, though, by way of a new :placegrid console command that will set how many positions to lock placement to. I've found :placegrid 2 to be fairly useful in common situations. Also, :placegrid 0 turns of locking entirely to allow for arbitrary placement of objects.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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shubla
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Re: Game Development: Milling Time
Ohjorb wrote:shubla wrote:Doesnt look like floating coords to me.
Using default client.
loftar wrote:By the way, as the FP test-server thread indicated, floating-point positioning technically allows for pixel-perfect placement of carried/built objects, but in practice I found this mostly annoying since it made it impossible to align objects properly. Therefore, when Ctrl-placing objects, the client will by default lock positions to eighths of a tile. This is adjustable, though, by way of a new :placegrid console command that will set how many positions to lock placement to. I've found :placegrid 2 to be fairly useful in common situations. Also, :placegrid 0 turns of locking entirely to allow for arbitrary placement of objects.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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DaniAngione
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Re: Game Development: Milling Time
Jorb & Loftar, if it's not asking much, could we please have a simple image showing the application of VM in the Windmill?
What goes where?
Stone and cloth seem very use to assume, but I'm uncertain about the blocks and boards.
This is an educated guess (and possibly wrong! take note before trying it out
)

What goes where?
Stone and cloth seem very use to assume, but I'm uncertain about the blocks and boards.
This is an educated guess (and possibly wrong! take note before trying it out

W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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loftar
- Posts: 9096
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Re: Game Development: Milling Time
Stone and cloth is as in your image, but there are only two wood materials. The hazel (darker) one comes from the blocks, and the birch (lighter) one comes from the boards.DaniAngione wrote:Jorb & Loftar, if it's not asking much, could we please have a simple image showing the application of VM in the Windmill?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Atamzsiktrop
- Posts: 1124
- Joined: Sun Apr 01, 2012 10:32 am
Re: Game Development: Milling Time

wipe please
