Game Development: Milling Time

Announcements about major changes in Haven & Hearth.
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Onep
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Re: Game Development: Milling Time

Post by Onep »

Totally radical bro!
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This dreadful ailment's heavy toll;
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We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Redlaw
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Re: Game Development: Milling Time

Post by Redlaw »

Well this does mean quern could possably half the q of flour made from them or something.... idk, might be to much.
CShooter
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Re: Game Development: Milling Time

Post by CShooter »

FictionRyu wrote:
CShooter wrote:OMG! Why, oh god, why all that you've added last time use big ammount of this f**king bone glue? Do you know, guys, that glue makes not only from bones? Give us more ways to make it, plsss.... :| :|
Hm. I think you're onto something here..this windmill takes 10 glue, which is 100 bones. That's a-lot if you're not in a village or generally someone who doesn't hunt often. Making the glue isn't difficult when you've got a metal cauldron, but to get the bones to make it is a bit tasking..
You got it. I'm hermit, so it is real pain to get bones. Have to hunt every chicken i see :(
I'm from Russia, my English is not so good. Sorry for that.
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loftar
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Re: Game Development: Milling Time

Post by loftar »

Redlaw wrote:Well this does mean quern could possably half the q of flour made from them or something.... idk, might be to much.
It is already the fact that the crafting recipe caps the quality by your stats.
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FictionRyu
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Re: Game Development: Milling Time

Post by FictionRyu »

CShooter wrote:
FictionRyu wrote:
CShooter wrote:OMG! Why, oh god, why all that you've added last time use big ammount of this f**king bone glue? Do you know, guys, that glue makes not only from bones? Give us more ways to make it, plsss.... :| :|
Hm. I think you're onto something here..this windmill takes 10 glue, which is 100 bones. That's a-lot if you're not in a village or generally someone who doesn't hunt often. Making the glue isn't difficult when you've got a metal cauldron, but to get the bones to make it is a bit tasking..
You got it. I'm hermit, so it is real pain to get bones. Have to hunt every chicken i see :(
Yea, I'm a hermit myself. Though I know of some abandoned places nearby that I can take some piles of bones from. But for those not that fortunate to stumble upon an empty abandoned village, then it's a real pain.
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Redlaw
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Re: Game Development: Milling Time

Post by Redlaw »

FictionRyu wrote:
CShooter wrote:
FictionRyu wrote: Hm. I think you're onto something here..this windmill takes 10 glue, which is 100 bones. That's a-lot if you're not in a village or generally someone who doesn't hunt often. Making the glue isn't difficult when you've got a metal cauldron, but to get the bones to make it is a bit tasking..
You got it. I'm hermit, so it is real pain to get bones. Have to hunt every chicken i see :(
Yea, I'm a hermit myself. Though I know of some abandoned places nearby that I can take some piles of bones from. But for those not that fortunate to stumble upon an empty abandoned village, then it's a real pain.
I am a hermit as well and I have the bones needed + enough right now for 34 extra bone glew (21 un used bones left as well), but I keep everything for this type of moment....
leanne69
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Re: Game Development: Milling Time

Post by leanne69 »

Lol, it's now quicker to lift a wheelbarrow than to move it manually :D
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linkfanpc
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Re: Game Development: Milling Time

Post by linkfanpc »

Aaaaaand crash.
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Blueberry
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Re: Game Development: Milling Time

Post by Blueberry »

linkfanpc wrote:Aaaaaand crash.
Windmills confirmed for game breaking
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CShooter
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Re: Game Development: Milling Time

Post by CShooter »

Somebody make something strange and summon Ctulhu :)
I'm from Russia, my English is not so good. Sorry for that.
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