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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Milling Time
Totally radical bro!
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Milling Time
Well this does mean quern could possably half the q of flour made from them or something.... idk, might be to much.
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CShooter
- Posts: 29
- Joined: Mon Oct 26, 2015 10:51 am
- Location: Moscow, Russia
Re: Game Development: Milling Time
You got it. I'm hermit, so it is real pain to get bones. Have to hunt every chicken i seeFictionRyu wrote:Hm. I think you're onto something here..this windmill takes 10 glue, which is 100 bones. That's a-lot if you're not in a village or generally someone who doesn't hunt often. Making the glue isn't difficult when you've got a metal cauldron, but to get the bones to make it is a bit tasking..CShooter wrote:OMG! Why, oh god, why all that you've added last time use big ammount of this f**king bone glue? Do you know, guys, that glue makes not only from bones? Give us more ways to make it, plsss....![]()
I'm from Russia, my English is not so good. Sorry for that.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Milling Time
It is already the fact that the crafting recipe caps the quality by your stats.Redlaw wrote:Well this does mean quern could possably half the q of flour made from them or something.... idk, might be to much.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Game Development: Milling Time
Yea, I'm a hermit myself. Though I know of some abandoned places nearby that I can take some piles of bones from. But for those not that fortunate to stumble upon an empty abandoned village, then it's a real pain.CShooter wrote:You got it. I'm hermit, so it is real pain to get bones. Have to hunt every chicken i seeFictionRyu wrote:Hm. I think you're onto something here..this windmill takes 10 glue, which is 100 bones. That's a-lot if you're not in a village or generally someone who doesn't hunt often. Making the glue isn't difficult when you've got a metal cauldron, but to get the bones to make it is a bit tasking..CShooter wrote:OMG! Why, oh god, why all that you've added last time use big ammount of this f**king bone glue? Do you know, guys, that glue makes not only from bones? Give us more ways to make it, plsss....![]()
Scooby Doo taught us that the real monsters are humans.
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Milling Time
I am a hermit as well and I have the bones needed + enough right now for 34 extra bone glew (21 un used bones left as well), but I keep everything for this type of moment....FictionRyu wrote:Yea, I'm a hermit myself. Though I know of some abandoned places nearby that I can take some piles of bones from. But for those not that fortunate to stumble upon an empty abandoned village, then it's a real pain.CShooter wrote:You got it. I'm hermit, so it is real pain to get bones. Have to hunt every chicken i seeFictionRyu wrote: Hm. I think you're onto something here..this windmill takes 10 glue, which is 100 bones. That's a-lot if you're not in a village or generally someone who doesn't hunt often. Making the glue isn't difficult when you've got a metal cauldron, but to get the bones to make it is a bit tasking..
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leanne69
- Posts: 302
- Joined: Wed Nov 30, 2011 12:40 am
Re: Game Development: Milling Time
Lol, it's now quicker to lift a wheelbarrow than to move it manually 
King of Dis, fiancé of LadyGoo
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Game Development: Milling Time
Aaaaaand crash.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Blueberry
- Posts: 241
- Joined: Sun Dec 09, 2012 1:39 am
- Location: USA
Re: Game Development: Milling Time
Windmills confirmed for game breakinglinkfanpc wrote:Aaaaaand crash.
berry nice to see you
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CShooter
- Posts: 29
- Joined: Mon Oct 26, 2015 10:51 am
- Location: Moscow, Russia
Re: Game Development: Milling Time
Somebody make something strange and summon Ctulhu 
I'm from Russia, my English is not so good. Sorry for that.
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