Works perfectly well for me.fallout wrote:Cannot split logs into sticks with an axe on the toolbelt
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loftar
- Posts: 9096
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Re: Game Development: Hairy Mallard
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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fallout
- Posts: 964
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Re: Game Development: Hairy Mallard
Had full tsacksloftar wrote:Works perfectly well for me.fallout wrote:Cannot split logs into sticks with an axe on the toolbelt
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sMartins
- Posts: 3440
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- Location: Italy
Re: Game Development: Hairy Mallard
Keep going with the good stuff
.
P.S. I guess 2 slots tools (shovel, pickaxe...) should use 2 slots even on the toolbelt, otherwise if you have full inventory and full belt with a 2 slots tool in it you cannot equip it without dropping something...
P.S. I guess 2 slots tools (shovel, pickaxe...) should use 2 slots even on the toolbelt, otherwise if you have full inventory and full belt with a 2 slots tool in it you cannot equip it without dropping something...
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Beezer12Washingbeard
- Posts: 409
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- Location: Seattle, WA
Re: Game Development: Hairy Mallard
Sweet, now I can have a mohawk like irl, aw yissssss
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
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Re: Game Development: Hairy Mallard
Then again, you can simply leave the other slot in the belt empty.sMartins wrote:P.S. I guess 2 slots tools (shovel, pickaxe...) should use 2 slots even on the toolbelt, otherwise if you have full inventory and full belt with a 2 slots tool in it you cannot equip it without dropping something...
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sMartins
- Posts: 3440
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- Location: Italy
Re: Game Development: Hairy Mallard
Yeah i'm doing in that way...I'm maniacal on these thingsloftar wrote: Then again, you can simply leave the other slot in the belt empty.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Hairy Mallard
Bleh offed an alt so I can get a new hair style at least check em out), plus its a good use for the alt anyway/ My main is now better then my old hunting alt.... so its evena test to see if it had a full skull as well/ Kind og a win win past the fact I am now dealing with an outlaw debuff.
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t1jesusman
- Posts: 45
- Joined: Fri Jul 22, 2011 11:40 am
Re: Game Development: Hairy Mallard
couldn't find a boar badger or attack an fox or ant hill?Redlaw wrote:Bleh offed an alt so I can get a new hair style at least check em out), plus its a good use for the alt anyway/ My main is now better then my old hunting alt.... so its evena test to see if it had a full skull as well/ Kind og a win win past the fact I am now dealing with an outlaw debuff.
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Hairy Mallard
Naa used a bear did not take long. Just picked it up and moved it into my claim before stripping it, it did unlock a few things ween i checked scents, so I am thinking this as 100% win. So long as no one busts into my claim gets the scent and uses my alt to kill me I am fine.t1jesusman wrote:couldn't find a boar badger or attack an fox or ant hill?Redlaw wrote:Bleh offed an alt so I can get a new hair style at least check em out), plus its a good use for the alt anyway/ My main is now better then my old hunting alt.... so its evena test to see if it had a full skull as well/ Kind og a win win past the fact I am now dealing with an outlaw debuff.
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StaggerNight
- Posts: 156
- Joined: Sun Apr 26, 2015 4:40 am
- Location: Oregon
Re: Game Development: Hairy Mallard
This update is sweet, but may i ask for a hotkey button to switch out toolbelt tool with current held tool? Make only work for one hand or something like that?