Game Development: Hairy Mallard

Announcements about major changes in Haven & Hearth.
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loftar
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Re: Game Development: Hairy Mallard

Post by loftar »

fallout wrote:Cannot split logs into sticks with an axe on the toolbelt
Works perfectly well for me.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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fallout
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Re: Game Development: Hairy Mallard

Post by fallout »

loftar wrote:
fallout wrote:Cannot split logs into sticks with an axe on the toolbelt
Works perfectly well for me.
Had full tsacks :lol: Now understanding the mechanics. On another note, switching from a pair of travelers sacks to a sword a shield is not quite doable, It seems to only switch out the left hand so equipping a shield replaces your sword instead of the second/right Tsack EDIT:and only if you use two hotkey slots for both your sword and shield which is also :(
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sMartins
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Re: Game Development: Hairy Mallard

Post by sMartins »

Keep going with the good stuff :D .

P.S. I guess 2 slots tools (shovel, pickaxe...) should use 2 slots even on the toolbelt, otherwise if you have full inventory and full belt with a 2 slots tool in it you cannot equip it without dropping something...
Make friends with the other crabs or try to escape the bucket.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Beezer12Washingbeard
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Re: Game Development: Hairy Mallard

Post by Beezer12Washingbeard »

Sweet, now I can have a mohawk like irl, aw yissssss
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loftar
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Re: Game Development: Hairy Mallard

Post by loftar »

sMartins wrote:P.S. I guess 2 slots tools (shovel, pickaxe...) should use 2 slots even on the toolbelt, otherwise if you have full inventory and full belt with a 2 slots tool in it you cannot equip it without dropping something...
Then again, you can simply leave the other slot in the belt empty.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sMartins
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Re: Game Development: Hairy Mallard

Post by sMartins »

loftar wrote: Then again, you can simply leave the other slot in the belt empty.
Yeah i'm doing in that way...I'm maniacal on these things :D , it freaks me out that doesn't match the in-game item size....i will get over it.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Redlaw
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Re: Game Development: Hairy Mallard

Post by Redlaw »

Bleh offed an alt so I can get a new hair style at least check em out), plus its a good use for the alt anyway/ My main is now better then my old hunting alt.... so its evena test to see if it had a full skull as well/ Kind og a win win past the fact I am now dealing with an outlaw debuff.
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t1jesusman
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Joined: Fri Jul 22, 2011 11:40 am

Re: Game Development: Hairy Mallard

Post by t1jesusman »

Redlaw wrote:Bleh offed an alt so I can get a new hair style at least check em out), plus its a good use for the alt anyway/ My main is now better then my old hunting alt.... so its evena test to see if it had a full skull as well/ Kind og a win win past the fact I am now dealing with an outlaw debuff.
couldn't find a boar badger or attack an fox or ant hill?
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Redlaw
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Re: Game Development: Hairy Mallard

Post by Redlaw »

t1jesusman wrote:
Redlaw wrote:Bleh offed an alt so I can get a new hair style at least check em out), plus its a good use for the alt anyway/ My main is now better then my old hunting alt.... so its evena test to see if it had a full skull as well/ Kind og a win win past the fact I am now dealing with an outlaw debuff.
couldn't find a boar badger or attack an fox or ant hill?
Naa used a bear did not take long. Just picked it up and moved it into my claim before stripping it, it did unlock a few things ween i checked scents, so I am thinking this as 100% win. So long as no one busts into my claim gets the scent and uses my alt to kill me I am fine.
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StaggerNight
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Re: Game Development: Hairy Mallard

Post by StaggerNight »

This update is sweet, but may i ask for a hotkey button to switch out toolbelt tool with current held tool? Make only work for one hand or something like that?
Animator - I guess

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