Some belt and q ideas.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Arahont
Posts: 5
Joined: Thu Jan 21, 2010 1:25 am

Some belt and q ideas.

Post by Arahont »

Hi all.
Here is the picture, of what I want to be in game. (sorry for mad skillz)
http://i42.tinypic.com/2lwqg60.jpg

AND PLEASE!!!
Do something, to name the KEYSTONE !!!

Also, It would be great to see quality of klin, finery forge and etc.

Thanks.
Last edited by Arahont on Fri Mar 26, 2010 1:26 pm, edited 1 time in total.
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arriel
Posts: 221
Joined: Sun Mar 07, 2010 9:40 pm

Re: Some belt and q ideas.

Post by arriel »

That is an exellent idea, i think. Keyrings, seedbags, money pouches attached to a belt.
Makes sense and unclogs inventory.
moor-i-arthy
Posts: 23
Joined: Wed Jan 20, 2010 6:58 pm

Re: Some belt and q ideas.

Post by moor-i-arthy »

I'd rather like to see couple of sizeless pouches in the belt for items like money, sword or keyring.
Or even better: belt can have slots to attach items like keyring, sheath or money pouch which can be used to place corresponding items: keyes, sword or axe, and money
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Thijssnl
Posts: 2389
Joined: Fri Mar 12, 2010 9:09 pm

Re: Some belt and q ideas.

Post by Thijssnl »

Really, why build the log cabins that way? You cant use lots of em now. A wall? :P

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