Due to recent cases happening to me and other people (see here), and due to the future implementations of aggressive animals (wolves and maybe more?), I suggest pushing the res files of these types of things to the client before the player even observes the animal.
I know this sounds a bit redundant, but it will prevent a lot of useless deaths. Dying by your own mistakes, whatever, but dying because you didn't have a chance to know you're in danger, that's a problem.
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Kaios
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Re: Push animal res to client preemptively
Yes I agree, happens with Trolls too.
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Hrenli
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Re: Push animal res to client preemptively
Just visited another forum where walruses discussed how easy it was to kill players being invisible while some of them thought it's a cheesy tactic not worth a real walrus. Guess it's gonna be quite a nerdrage about them being nerfed if your idea is implemented... 
But on a more serious note, makes sense.
But on a more serious note, makes sense.
Too old to rock-n-roll, too young to die.
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VDZ
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Re: Push animal res to client preemptively
Fully agreed. Technical issues should not lead to death.
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Ysh
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Re: Push animal res to client preemptively
Slowdown in combat situation is very not good.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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jorb
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Re: Push animal res to client preemptively
But where's the fun in that?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose