Push animal res to client preemptively

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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wafflecat
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Push animal res to client preemptively

Post by wafflecat »

Due to recent cases happening to me and other people (see here), and due to the future implementations of aggressive animals (wolves and maybe more?), I suggest pushing the res files of these types of things to the client before the player even observes the animal.
I know this sounds a bit redundant, but it will prevent a lot of useless deaths. Dying by your own mistakes, whatever, but dying because you didn't have a chance to know you're in danger, that's a problem.
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Kaios
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Re: Push animal res to client preemptively

Post by Kaios »

Yes I agree, happens with Trolls too.
Hrenli
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Re: Push animal res to client preemptively

Post by Hrenli »

Just visited another forum where walruses discussed how easy it was to kill players being invisible while some of them thought it's a cheesy tactic not worth a real walrus. Guess it's gonna be quite a nerdrage about them being nerfed if your idea is implemented... ;)

But on a more serious note, makes sense.
Too old to rock-n-roll, too young to die.
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VDZ
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Re: Push animal res to client preemptively

Post by VDZ »

Fully agreed. Technical issues should not lead to death.
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Ysh
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Re: Push animal res to client preemptively

Post by Ysh »

Slowdown in combat situation is very not good.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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jorb
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Re: Push animal res to client preemptively

Post by jorb »

But where's the fun in that?
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