Hunting

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Kathaelle
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Re: Hunting

Post by Kathaelle »

Will agree with this.
what
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jorb
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Re: Hunting

Post by jorb »

Have made some changes. Will make more.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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ZeraTustrA
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Re: Hunting

Post by ZeraTustrA »

jorb wrote:Have made some changes. Will make more.
Hey,jorb try to look at finnish rpg UnReal World. I think it is perfect design of hunting.
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jorb
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Re: Hunting

Post by jorb »

I love UrW, but it does things we can't, such as abstracting away the passage of time.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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sMartins
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Re: Hunting

Post by sMartins »

jorb wrote:I love UrW, but it does things we can't, such as abstracting away the passage of time.
The tracking and the fatigue system (stamina) on animals are cool .... not to mention traps, and that you can push them into ...
Make friends with the other crabs or try to escape the bucket.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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ZeraTustrA
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Re: Hunting

Post by ZeraTustrA »

jorb wrote:I love UrW, but it does things we can't, such as abstracting away the passage of time.
But you can make nice tracking(like with scent of crimes), bleeding until death, and prepaired hiden attacks(high dmg/instant kill) with bait. and maybe active trapping.
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