Game Development: Swan Fishing

Announcements about major changes in Haven & Hearth.
Giggidy
Posts: 50
Joined: Mon Sep 07, 2015 1:54 am

Re: Game Development: Swan Fishing

Post by Giggidy »

Couple problems with swans (might be bugs?):

1: If they run and bleed out over water they go passive and bug out, sit there and let you hit them for the last one or two HP to kill them. The corpse still kerplunks, so I figure a lot of people are gonna be fishing up swan corpses soon.

2: Spitroast swan gives only 2 meat, but if you butcher a swan you get 3, so not sure if that's intended.

3: You can't inspect them prior to killing them.

Otherwise great patch!
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zebratul
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Re: Game Development: Swan Fishing

Post by zebratul »

Alright can somebody explain in detail please.

Is the formula still -5/+2 for everything now? Or is it -5/+5? Dooes crops quality still get randomized individualy?
And what about the speed fields? How big are they, like a village size? Is their boost consistent over large area? Does every single tile of crops get a randomly generated growth time now?
Does that really mean that we will have ugly half-ripe/half-stage two fields? How much of a discrepancy can exist between neighbouring crops?
I would hate waiting for the slowest crop to grow while the fastest has ripened ages ago, however collecting every other tile sounds stupid and will look ugly.
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MrGemini
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Re: Game Development: Swan Fishing

Post by MrGemini »

/pras!
Greetings, Gemini & Tinkababe

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Audiosmurf
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Re: Game Development: Swan Fishing

Post by Audiosmurf »

Myrgard wrote:just went fishing, the speed update is ridiculous, you buffet the timer by a factor of what? 10?

Really, it's TOO FAST
Using request for a catch, fishing ticks are approximately 1.5 seconds each. It's absolutely fucking insane.
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Ukhata
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Joined: Wed Jan 29, 2014 9:20 am

Re: Game Development: Swan Fishing

Post by Ukhata »

soo, just to make sure.
we are back to how quality increased in w9 for crops?
or is it just that now we always get -5/+2?
or is it always -5/+5 ?

ignoring the speed difference, cuz that in itself has, i think, no effect on the quality per crop cycle.
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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Swan Fishing

Post by Granger »

lacucaracha wrote:Autodrinking still isnt working while swimming

please fix
It's working, but called drowning.
loftar wrote:
Myrgard wrote:why change the crops? It was a nice system that brought us closer back to legacy :|
Because sorting seed sucks.
Then give us a tool to sort them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Ukhata
Posts: 712
Joined: Wed Jan 29, 2014 9:20 am

Re: Game Development: Swan Fishing

Post by Ukhata »

Granger wrote:
lacucaracha wrote:Autodrinking still isnt working while swimming

please fix
It's working, but called drowning.
pras
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pedorlee
Posts: 1321
Joined: Sat Feb 04, 2012 10:36 pm

Re: Game Development: Swan Fishing

Post by pedorlee »

Congratz.
Fishing in now much faster!

Could you please do something with the fonts?
Maybe im getting older or blinder but searching among all the clases and subclases of items its difficult sometimes because of the small size of the words. Could you please make it bigger and add a search option?
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VDZ
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Re: Game Development: Swan Fishing

Post by VDZ »

So how do rights settings work for the Notice Board? Do you need Trespassing permission to read the messages? Theft even, maybe? Do you need Theft to add messages? How about removing them?
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jordancoles
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Re: Game Development: Swan Fishing

Post by jordancoles »

VDZ wrote:So how do rights settings work for the Notice Board? Do you need Trespassing permission to read the messages? Theft even, maybe? Do you need Theft to add messages? How about removing them?
The parchment is stored in it like table symbol items

If it's anything like legacy, even reading the parchment would be theft :roll:
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