i'd settle for equipping canteens/waterskins onto beltsPotjeh wrote:I also want to glue all my drink containers to their inventory slots, because it's annoying how my water flask always transfers when I use the mouse wheel.
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sabinati
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- Location: View active topics
Re: Slot for key !
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Fjorn
- Posts: 33
- Joined: Fri Sep 11, 2009 9:56 pm
Re: Slot for key !
How about these?
1 poor man's belt/1 leather
+ 1 string
+ 1 keychain
+ 1 common metal nugget
= Worker's belt... wearable 9 slot keychain
4 silk thread
+ 1 common metal nugget
+1 keychain
= Merchant's belt... wearable 18 slot keychain
1 poor man's belt/1 leather
+ 1 string
+ 1 keychain
+ 1 common metal nugget
= Worker's belt... wearable 9 slot keychain
4 silk thread
+ 1 common metal nugget
+1 keychain
= Merchant's belt... wearable 18 slot keychain
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sabinati
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Re: Slot for key !
imo it should be more like:
poor man's belt = 1 slot (you can put a keyring, or a flask (not a waterskin), or maybe a quiver or something on it)
workman's belt = 2 slot (you can put 2 1-slot items or a 2-slot item (e.g. a waterskin)
merchant's belt = 4 slot (keyring, coin purse, flask, whatever)
poor man's belt = 1 slot (you can put a keyring, or a flask (not a waterskin), or maybe a quiver or something on it)
workman's belt = 2 slot (you can put 2 1-slot items or a 2-slot item (e.g. a waterskin)
merchant's belt = 4 slot (keyring, coin purse, flask, whatever)
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Cairon
- Posts: 64
- Joined: Thu Apr 01, 2010 12:39 am
Re: Slot for key !
I support this ideasabinati wrote:imo it should be more like:
poor man's belt = 1 slot (you can put a keyring, or a flask (not a waterskin), or maybe a quiver or something on it)
workman's belt = 2 slot (you can put 2 1-slot items or a 2-slot item (e.g. a waterskin)
merchant's belt = 4 slot (keyring, coin purse, flask, whatever)
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Slot for key !
i'm in too.sabinati wrote:imo it should be more like:
poor man's belt = 1 slot (you can put a keyring, or a flask (not a waterskin), or maybe a quiver or something on it)
workman's belt = 2 slot (you can put 2 1-slot items or a 2-slot item (e.g. a waterskin)
merchant's belt = 4 slot (keyring, coin purse, flask, whatever)
poor mans belt won't work for quivers, since they are 1x2 tiles.
Can we settle for 2, 4 and 6 slots respectively (with adjusted prices for the workman and merchant's belts), layout could be as follows:
Code: Select all
Poor man:
X X
Workman:
X X X
X
Merchant:
X X X X X
X
These slots should be added to the inventory window (for accessibility), but separeated from the normal grid and not mousewheel-enabled.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Yoji
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Re: Slot for key !
omg, DO wantsabinati wrote:imo it should be more like:
poor man's belt = 1 slot (you can put a keyring, or a flask (not a waterskin), or maybe a quiver or something on it)
workman's belt = 2 slot (you can put 2 1-slot items or a 2-slot item (e.g. a waterskin)
merchant's belt = 4 slot (keyring, coin purse, flask, whatever)
Wait, I will light a lantern * To illuminate the slope * Down which * You'll slip into the darkness
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HulkingUnicorn
- Posts: 120
- Joined: Sun Nov 15, 2009 9:05 pm
Re: Slot for key !
Yes pleaseYoji wrote:omg, DO wantsabinati wrote:imo it should be more like:
poor man's belt = 1 slot (you can put a keyring, or a flask (not a waterskin), or maybe a quiver or something on it)
workman's belt = 2 slot (you can put 2 1-slot items or a 2-slot item (e.g. a waterskin)
merchant's belt = 4 slot (keyring, coin purse, flask, whatever)
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arriel
- Posts: 221
- Joined: Sun Mar 07, 2010 9:40 pm
Re: Slot for key !
By the way, the first time I saw waterskin, I was sure it was worn equipped in a manner of a belt -) Man was I dissapointed -)Potjeh wrote:I also want to glue all my drink containers to their inventory slots, because it's annoying how my water flask always transfers when I use the mouse wheel.
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dbuck2001
- Posts: 120
- Joined: Fri Mar 26, 2010 12:52 pm
Re: Equip Slot for Keys
at least a slot for a key ring, maybe added to a belt or jacket
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Killface
- Posts: 264
- Joined: Mon Oct 05, 2009 5:27 am
Re: Equip Slot for Keys
Please, Jorb and Loftar. Please.
It seems ridiculous that this hasn't been implemented yet.
Here is a perfect example of an easy fix for a broken mechanic.
It seems ridiculous that this hasn't been implemented yet.
Here is a perfect example of an easy fix for a broken mechanic.
Arahont wrote:Hi all.
Here is the picture, of what I want to be in game. (sorry for mad skillz)
http://i42.tinypic.com/2lwqg60.jpg
Jackard wrote:kvc has eleven secret herbs and spices