Equip Slot for Keys

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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sabinati
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Re: Slot for key !

Post by sabinati »

Potjeh wrote:I also want to glue all my drink containers to their inventory slots, because it's annoying how my water flask always transfers when I use the mouse wheel.
i'd settle for equipping canteens/waterskins onto belts
Fjorn
Posts: 33
Joined: Fri Sep 11, 2009 9:56 pm

Re: Slot for key !

Post by Fjorn »

How about these?

1 poor man's belt/1 leather
+ 1 string
+ 1 keychain
+ 1 common metal nugget
= Worker's belt... wearable 9 slot keychain


4 silk thread
+ 1 common metal nugget
+1 keychain
= Merchant's belt... wearable 18 slot keychain
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sabinati
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Re: Slot for key !

Post by sabinati »

imo it should be more like:

poor man's belt = 1 slot (you can put a keyring, or a flask (not a waterskin), or maybe a quiver or something on it)
workman's belt = 2 slot (you can put 2 1-slot items or a 2-slot item (e.g. a waterskin)
merchant's belt = 4 slot (keyring, coin purse, flask, whatever)
Cairon
Posts: 64
Joined: Thu Apr 01, 2010 12:39 am

Re: Slot for key !

Post by Cairon »

sabinati wrote:imo it should be more like:

poor man's belt = 1 slot (you can put a keyring, or a flask (not a waterskin), or maybe a quiver or something on it)
workman's belt = 2 slot (you can put 2 1-slot items or a 2-slot item (e.g. a waterskin)
merchant's belt = 4 slot (keyring, coin purse, flask, whatever)
I support this idea :ugeek:
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Granger
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Re: Slot for key !

Post by Granger »

sabinati wrote:imo it should be more like:

poor man's belt = 1 slot (you can put a keyring, or a flask (not a waterskin), or maybe a quiver or something on it)
workman's belt = 2 slot (you can put 2 1-slot items or a 2-slot item (e.g. a waterskin)
merchant's belt = 4 slot (keyring, coin purse, flask, whatever)
i'm in too.

poor mans belt won't work for quivers, since they are 1x2 tiles.

Can we settle for 2, 4 and 6 slots respectively (with adjusted prices for the workman and merchant's belts), layout could be as follows:

Code: Select all

Poor man:
X X

Workman:
X X X
  X  

Merchant:
X X X X X
  X 
So there would be one slot able to accept a pickaxe, quiver or similar for the better versions?

These slots should be added to the inventory window (for accessibility), but separeated from the normal grid and not mousewheel-enabled.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Yoji
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Re: Slot for key !

Post by Yoji »

sabinati wrote:imo it should be more like:

poor man's belt = 1 slot (you can put a keyring, or a flask (not a waterskin), or maybe a quiver or something on it)
workman's belt = 2 slot (you can put 2 1-slot items or a 2-slot item (e.g. a waterskin)
merchant's belt = 4 slot (keyring, coin purse, flask, whatever)
omg, DO want
Wait, I will light a lantern * To illuminate the slope * Down which * You'll slip into the darkness
HulkingUnicorn
Posts: 120
Joined: Sun Nov 15, 2009 9:05 pm

Re: Slot for key !

Post by HulkingUnicorn »

Yoji wrote:
sabinati wrote:imo it should be more like:

poor man's belt = 1 slot (you can put a keyring, or a flask (not a waterskin), or maybe a quiver or something on it)
workman's belt = 2 slot (you can put 2 1-slot items or a 2-slot item (e.g. a waterskin)
merchant's belt = 4 slot (keyring, coin purse, flask, whatever)
omg, DO want
Yes please
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arriel
Posts: 221
Joined: Sun Mar 07, 2010 9:40 pm

Re: Slot for key !

Post by arriel »

Potjeh wrote:I also want to glue all my drink containers to their inventory slots, because it's annoying how my water flask always transfers when I use the mouse wheel.
By the way, the first time I saw waterskin, I was sure it was worn equipped in a manner of a belt -) Man was I dissapointed -)
dbuck2001
Posts: 120
Joined: Fri Mar 26, 2010 12:52 pm

Re: Equip Slot for Keys

Post by dbuck2001 »

at least a slot for a key ring, maybe added to a belt or jacket
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Killface
Posts: 264
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Re: Equip Slot for Keys

Post by Killface »

Please, Jorb and Loftar. Please.
It seems ridiculous that this hasn't been implemented yet.
Here is a perfect example of an easy fix for a broken mechanic.
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