(Stronghold game)
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MishaPepyaka
- Posts: 13
- Joined: Tue Feb 09, 2010 7:28 pm
Re: Stockpiles
Something like this

(Stronghold game)
(Stronghold game)
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: Stockpiles
I always loved the way stronghold manages its resource storage and usage.
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Moracin
- Posts: 164
- Joined: Wed Feb 17, 2010 7:48 pm
- Location: The wonderful mining village of Gereburg "The Earth Fortification"
Re: Stockpiles
Stockpiles (maybe an endgame version could be a warehouse) the way Stronghold used them would be awesome.MishaPepyaka wrote:Something like this
(Stronghold game)
Ingame name: Natimo
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Garlicman
- Posts: 417
- Joined: Wed Jan 27, 2010 12:30 pm
Re: Stockpiles
The similar idea crossed my mind when i started a battering ram just to store blocks and branches in it.
It would be really nice to have real stockpiles.
It would be really nice to have real stockpiles.
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giftiger_wunsch
- Posts: 167
- Joined: Tue Mar 02, 2010 2:01 am
Re: Stockpiles
It's not a bad idea, except the dynamic size with proportional storage. If it was real, you'd have to climb over a mountain of stuff to get to the middle of a large stockpile; makes more sense to make the size 1 x 1, and you can build several if necessary, but will have to allow some space to access each 1x1 square.ImpalerWrG wrote:If dynamic sizes are done it might be best to use some kind of area based designation, like laying down zones in SimCity 2000, storage capacity would be proportional to area. The graphic would be some kind of 1x1 picture of a pile of the item and it just gets repeated across the stockpile.
Really though, I'm not sure how this is an improvement on simply making cupboards or baskets for storage
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Stockpiles
split from viewtopic.php?f=2&t=6470&start=0
You mean so that the current containers are obsoleted entirely? :)Avu wrote:STOCKPILES FIRST THEN YOU CAN FUCK WITH SIGNS! kthnxbye
Last edited by sabinati on Wed Apr 07, 2010 10:16 pm, edited 1 time in total.
Reason: split
Reason: split
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Do "building signs" ever expire?
There would be still tons of stuff you can only store in the common containers, but those containers are just no good for storing wood, clay or bricks in large numbers.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Do "building signs" ever expire?
having stockpiles for things like bricks, boards, blocks, clay, stone, and straw wouldn't cheapen the existing containers imo. it's also entirely reasonable to store such things outdoors, in a pile.
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Moracin
- Posts: 164
- Joined: Wed Feb 17, 2010 7:48 pm
- Location: The wonderful mining village of Gereburg "The Earth Fortification"
Re: Do "building signs" ever expire?
Indeed, because now most people are already using "stockpiles" in the form of pallisade cornerposts (blocks of wood), statues (stone), bee hives (straw), brick wall cornerposts (bricks)sabinati wrote:having stockpiles for things like bricks, boards, blocks, clay, stone, and straw wouldn't cheapen the existing containers imo. it's also entirely reasonable to store such things outdoors, in a pile.
Ingame name: Natimo
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KoE
- Posts: 536
- Joined: Fri Jun 12, 2009 5:01 am
Re: Do "building signs" ever expire?
Yeah, the smiley here confuses me as to whether you're serious or not. As has been duly noted by the last poster, build signs effectively are stockpiles now and have been since the first map. (I have personally confused many a newbie by telling them to shove something in a 'quantum stockpile'.) And I'm still wanting for cupboard space for things I can't just stuff in a build sign. And I don't think it's entirely unreasonable for many (probably not all) building materials to have their own dedicated storage. (Even if said storage is outside in a pile).loftar wrote:You mean so that the current containers are obsoleted entirely? :)Avu wrote:STOCKPILES FIRST THEN YOU CAN FUCK WITH SIGNS! kthnxbye