Stockpiles

Thoughts on the further development of Haven & Hearth? Feel free to opine!
MishaPepyaka
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Re: Stockpiles

Post by MishaPepyaka »

Something like this
Image
(Stronghold game)
Pacho
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Re: Stockpiles

Post by Pacho »

I always loved the way stronghold manages its resource storage and usage.
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Moracin
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Re: Stockpiles

Post by Moracin »

MishaPepyaka wrote:Something like this
Image
(Stronghold game)
Stockpiles (maybe an endgame version could be a warehouse) the way Stronghold used them would be awesome.
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Garlicman
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Re: Stockpiles

Post by Garlicman »

The similar idea crossed my mind when i started a battering ram just to store blocks and branches in it.
It would be really nice to have real stockpiles.
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giftiger_wunsch
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Re: Stockpiles

Post by giftiger_wunsch »

ImpalerWrG wrote:If dynamic sizes are done it might be best to use some kind of area based designation, like laying down zones in SimCity 2000, storage capacity would be proportional to area. The graphic would be some kind of 1x1 picture of a pile of the item and it just gets repeated across the stockpile.
It's not a bad idea, except the dynamic size with proportional storage. If it was real, you'd have to climb over a mountain of stuff to get to the middle of a large stockpile; makes more sense to make the size 1 x 1, and you can build several if necessary, but will have to allow some space to access each 1x1 square.

Really though, I'm not sure how this is an improvement on simply making cupboards or baskets for storage :?:
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loftar
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Stockpiles

Post by loftar »

split from viewtopic.php?f=2&t=6470&start=0
Avu wrote:STOCKPILES FIRST THEN YOU CAN FUCK WITH SIGNS! kthnxbye
You mean so that the current containers are obsoleted entirely? :)
Last edited by sabinati on Wed Apr 07, 2010 10:16 pm, edited 1 time in total.
Reason: split
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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burgingham
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Re: Do "building signs" ever expire?

Post by burgingham »

There would be still tons of stuff you can only store in the common containers, but those containers are just no good for storing wood, clay or bricks in large numbers.
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sabinati
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Re: Do "building signs" ever expire?

Post by sabinati »

having stockpiles for things like bricks, boards, blocks, clay, stone, and straw wouldn't cheapen the existing containers imo. it's also entirely reasonable to store such things outdoors, in a pile.
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Moracin
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Re: Do "building signs" ever expire?

Post by Moracin »

sabinati wrote:having stockpiles for things like bricks, boards, blocks, clay, stone, and straw wouldn't cheapen the existing containers imo. it's also entirely reasonable to store such things outdoors, in a pile.
Indeed, because now most people are already using "stockpiles" in the form of pallisade cornerposts (blocks of wood), statues (stone), bee hives (straw), brick wall cornerposts (bricks)
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KoE
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Re: Do "building signs" ever expire?

Post by KoE »

loftar wrote:
Avu wrote:STOCKPILES FIRST THEN YOU CAN FUCK WITH SIGNS! kthnxbye
You mean so that the current containers are obsoleted entirely? :)
Yeah, the smiley here confuses me as to whether you're serious or not. As has been duly noted by the last poster, build signs effectively are stockpiles now and have been since the first map. (I have personally confused many a newbie by telling them to shove something in a 'quantum stockpile'.) And I'm still wanting for cupboard space for things I can't just stuff in a build sign. And I don't think it's entirely unreasonable for many (probably not all) building materials to have their own dedicated storage. (Even if said storage is outside in a pile).

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