Moving in game

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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shampizle
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Moving in game

Post by shampizle »

Instead of always having to click anyone feel a good idea to have if u click and hold u go the direction that ur mouse is?
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isdel
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Re: Moving in game

Post by isdel »

It's been suggested as far back as World 1, it probably won't happen due to the issue of spamming the server with move commands. Part of the reason Haven uses RTS controls instead of being an action game is to make a single-shard world possible while maintaining decent performance (just my assumption, but I think it's accurate).
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shampizle
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Re: Moving in game

Post by shampizle »

Ahhh well that sucks I didn't think it would be that crazy. But I guess I was wrong
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Jacobian123
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Re: Moving in game

Post by Jacobian123 »

WASD controls are used in Salem, dunno why they haven't been put into haven yet.
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maze
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Re: Moving in game

Post by maze »

We do have the follow command.

it would not be far off to assume the same code line could be used to follow the mouse while button is pressed.
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ven
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Re: Moving in game

Post by ven »

Ken's client had that feature. Unless loftar changed something important I think this can still be done on custom clients.
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isdel
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Re: Moving in game

Post by isdel »

maze wrote:We do have the follow command.

it would not be far off to assume the same code line could be used to follow the mouse while button is pressed.
That can be done entirely server-side, though. It's just telling one entity to follow another. Your mouse cursor isn't server-side.
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NOOBY93
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Re: Moving in game

Post by NOOBY93 »

isdel wrote:
maze wrote:We do have the follow command.

it would not be far off to assume the same code line could be used to follow the mouse while button is pressed.
That can be done entirely server-side, though. It's just telling one entity to follow another. Your mouse cursor isn't server-side.
Correct, in this case you'd have to send a packet of the location of your mouse every single time you move it slightly. Bad idea
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MagicManICT
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Re: Moving in game

Post by MagicManICT »

Depends on bandwidth and server processing time you'd want to use. You don't necessarily need to update the mouse every time it moves, just poll it every 100 ms (maybe 50) for changes in position, and if isn't moving, delay polling it until it does move (assumes mouse is in same relative position to character). FYI, MMOs have been doing this since 1999, maybe earlier. Doesn't eat up that much bandwidth and processing time. A modern processor can run thousands of thin clients (client with absolutely no user interface or graphics) simultaneously.
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