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shampizle
- Posts: 590
- Joined: Sat Oct 20, 2012 1:14 am
Moving in game
Instead of always having to click anyone feel a good idea to have if u click and hold u go the direction that ur mouse is?
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isdel
- Posts: 179
- Joined: Wed Jan 11, 2017 12:53 am
Re: Moving in game
It's been suggested as far back as World 1, it probably won't happen due to the issue of spamming the server with move commands. Part of the reason Haven uses RTS controls instead of being an action game is to make a single-shard world possible while maintaining decent performance (just my assumption, but I think it's accurate).
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shampizle
- Posts: 590
- Joined: Sat Oct 20, 2012 1:14 am
Re: Moving in game
Ahhh well that sucks I didn't think it would be that crazy. But I guess I was wrong
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Jacobian123
- Posts: 1311
- Joined: Sat May 08, 2010 4:41 am
- Location: The Inn of Brodgar
Re: Moving in game
WASD controls are used in Salem, dunno why they haven't been put into haven yet.
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W9 - (Ex)-Leader of Vidarrheim
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Moving in game
We do have the follow command.
it would not be far off to assume the same code line could be used to follow the mouse while button is pressed.
it would not be far off to assume the same code line could be used to follow the mouse while button is pressed.
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game ideas
game ideas
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Moving in game
Ken's client had that feature. Unless loftar changed something important I think this can still be done on custom clients.
Venator
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isdel
- Posts: 179
- Joined: Wed Jan 11, 2017 12:53 am
Re: Moving in game
That can be done entirely server-side, though. It's just telling one entity to follow another. Your mouse cursor isn't server-side.maze wrote:We do have the follow command.
it would not be far off to assume the same code line could be used to follow the mouse while button is pressed.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Moving in game
Correct, in this case you'd have to send a packet of the location of your mouse every single time you move it slightly. Bad ideaisdel wrote:That can be done entirely server-side, though. It's just telling one entity to follow another. Your mouse cursor isn't server-side.maze wrote:We do have the follow command.
it would not be far off to assume the same code line could be used to follow the mouse while button is pressed.
Jalpha wrote:I believe in my interpretation of things.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Moving in game
Depends on bandwidth and server processing time you'd want to use. You don't necessarily need to update the mouse every time it moves, just poll it every 100 ms (maybe 50) for changes in position, and if isn't moving, delay polling it until it does move (assumes mouse is in same relative position to character). FYI, MMOs have been doing this since 1999, maybe earlier. Doesn't eat up that much bandwidth and processing time. A modern processor can run thousands of thin clients (client with absolutely no user interface or graphics) simultaneously.
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