shouldn't it be an effective strength of 120, if the usual limitation applies?jorb wrote:
- For example: Nisse has three ancestors behind him. Their strengths were 120, 60, and 20 respectively. Nisse's Ancestral value in Strength is thus 120 + 30 + 5 = 155, and his Einherjer bonus is 50% of that, i.e. 77. If Nisse uses Einherjer Aspect he will, temporarily, enjoy a Strength bonus of 77. Do note that the usual limitation of not being able to buff oneself beyond twice the base value in an ability or attribute still applies. If Nisse's own strength is, say, 60, he will, thus, in his Einherjer Aspect, have an effective Strength of 137.
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sabinati
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Re: Game Development: Bring out yer Dead
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abt79
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Re: Game Development: Bring out yer Dead
full barrel likely requiredZeler wrote:It dosent work!!!jorb wrote:Pour on the altar. Should work.Zeler wrote:How do I sacrifice beer.
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Redlaw
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Re: Game Development: Bring out yer Dead
any idea whats needed for the oak spire curo?
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jorb
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Re: Game Development: Bring out yer Dead
Yes. Sorry. Brain fart. Fixed OP.sabinati wrote:shouldn't it be an effective strength of 120, if the usual limitation applies?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
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abt79
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Re: Game Development: Bring out yer Dead
Oak blocks probably, beyond that....idk a purple stone? Have I even discovered oak blocks?Redlaw wrote:any idea whats needed for the oak spire curo?
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xTrainx
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Re: Game Development: Bring out yer Dead
please jorb, we are dumb, tell us the use of will. All other Attributes have an inherit value outside of crafting, even charisma and dex. Have a use not been implemented?
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jorb
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Re: Game Development: Bring out yer Dead
Which account are you on?Wulfgar1988 wrote:Doesn't workjorb wrote:Pour on the altar. Should work.Zeler wrote:How do I sacrifice beer.
EDIT: Nvm. Reproduced it myself.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
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Re: Game Development: Bring out yer Dead
No big use yet, no.xTrainx wrote:please jorb, we are dumb, tell us the use of will. All other Attributes have an inherit value outside of crafting, even charisma and dex. Have a use not been implemented?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
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Re: Game Development: Bring out yer Dead
On the beer thing: Apparently we have no icons to distinguish between Barley beer and Weißbier. Likely you have to sacrifice the one you didn't try with.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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digzol
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Re: Game Development: Bring out yer Dead
Fishing. The most important aspect of the game, duh.xTrainx wrote:please jorb, we are dumb, tell us the use of will. All other Attributes have an inherit value outside of crafting, even charisma and dex. Have a use not been implemented?
