Game Development: Bring out yer Dead

Announcements about major changes in Haven & Hearth.
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sabinati
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Re: Game Development: Bring out yer Dead

Post by sabinati »

jorb wrote:
  • For example: Nisse has three ancestors behind him. Their strengths were 120, 60, and 20 respectively. Nisse's Ancestral value in Strength is thus 120 + 30 + 5 = 155, and his Einherjer bonus is 50% of that, i.e. 77. If Nisse uses Einherjer Aspect he will, temporarily, enjoy a Strength bonus of 77. Do note that the usual limitation of not being able to buff oneself beyond twice the base value in an ability or attribute still applies. If Nisse's own strength is, say, 60, he will, thus, in his Einherjer Aspect, have an effective Strength of 137.
shouldn't it be an effective strength of 120, if the usual limitation applies?
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abt79
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Re: Game Development: Bring out yer Dead

Post by abt79 »

Zeler wrote:
jorb wrote:
Zeler wrote:How do I sacrifice beer.
Pour on the altar. Should work.
It dosent work!!!

Image
full barrel likely required
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Redlaw
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Re: Game Development: Bring out yer Dead

Post by Redlaw »

any idea whats needed for the oak spire curo?
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jorb
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Re: Game Development: Bring out yer Dead

Post by jorb »

sabinati wrote:shouldn't it be an effective strength of 120, if the usual limitation applies?
Yes. Sorry. Brain fart. Fixed OP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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abt79
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Re: Game Development: Bring out yer Dead

Post by abt79 »

Redlaw wrote:any idea whats needed for the oak spire curo?
Oak blocks probably, beyond that....idk a purple stone? Have I even discovered oak blocks?
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xTrainx
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Re: Game Development: Bring out yer Dead

Post by xTrainx »

please jorb, we are dumb, tell us the use of will. All other Attributes have an inherit value outside of crafting, even charisma and dex. Have a use not been implemented?
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jorb
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Re: Game Development: Bring out yer Dead

Post by jorb »

Wulfgar1988 wrote:
jorb wrote:
Zeler wrote:How do I sacrifice beer.
Pour on the altar. Should work.
Doesn't work
Which account are you on?

EDIT: Nvm. Reproduced it myself.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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jorb
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Re: Game Development: Bring out yer Dead

Post by jorb »

xTrainx wrote:please jorb, we are dumb, tell us the use of will. All other Attributes have an inherit value outside of crafting, even charisma and dex. Have a use not been implemented?
No big use yet, no.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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jorb
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Re: Game Development: Bring out yer Dead

Post by jorb »

On the beer thing: Apparently we have no icons to distinguish between Barley beer and Weißbier. Likely you have to sacrifice the one you didn't try with.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
digzol
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Re: Game Development: Bring out yer Dead

Post by digzol »

xTrainx wrote:please jorb, we are dumb, tell us the use of will. All other Attributes have an inherit value outside of crafting, even charisma and dex. Have a use not been implemented?
Fishing. The most important aspect of the game, duh.

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