Is there any point in keeping low Q seeds? I mean even if you are gonna compost or use them as seed they'll just lower the overal Q of the feed.
Do ya just dump um?
-
ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Grand List of Simple Questions
Pretty much. if you don't want to use them for cooking, compost, or fodder, then throw them away.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Grand List of Simple Questions
Or plant green if you have ugly survey area.
-
ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Grand List of Simple Questions
Yeah, I company forgot about that actually. Use em to plant mad grass.Aceb wrote:Or plant green if you have ugly survey area.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
-
uncleseano
- Posts: 560
- Joined: Thu Apr 22, 2010 7:23 pm
Re: Grand List of Simple Questions
Oh yeah, green for the animal in closure. Didn't they eat off the land as well as a trough?Aceb wrote:Or plant green if you have ugly survey area.
Also, is cavedust capped at the q of the ore/stone block? Be nice to know if I'm not getting the optimum yield (q wise) from my mining.
-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Grand List of Simple Questions
They do but it always counts as food 10Q if I am correct.uncleseano wrote:Oh yeah, green for the animal in closure. Didn't they eat off the land as well as a trough?Aceb wrote:Or plant green if you have ugly survey area.
Also, is cavedust capped at the q of the ore/stone block? Be nice to know if I'm not getting the optimum yield (q wise) from my mining.
-
uncleseano
- Posts: 560
- Joined: Thu Apr 22, 2010 7:23 pm
Re: Grand List of Simple Questions
Nice to know though, I guess it looks nicer at least. Also I imagine the use the troughs first so having green land for the animals pens is a nice safety net.Aceb wrote:They do but it always counts as food 10Q if I am correct.uncleseano wrote:Oh yeah, green for the animal in closure. Didn't they eat off the land as well as a trough?Aceb wrote:Or plant green if you have ugly survey area.
Also, is cavedust capped at the q of the ore/stone block? Be nice to know if I'm not getting the optimum yield (q wise) from my mining.
As for cavedust, does it dictate the max uncapped potential of an ore node?
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Grand List of Simple Questions
Stone/ore, cat gold, petrified seashell, strange crystal and cave dust all seem to be capped by tool/masonry and affected by separate nodes.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
uncleseano
- Posts: 560
- Joined: Thu Apr 22, 2010 7:23 pm
Re: Grand List of Simple Questions
Well I was getting cavedust (q30)that was higher Q than the crappy pickaxe (q9) that I was using so I was presuming that it was being softcapped or something.vatas wrote:Stone/ore, cat gold, petrified seashell, strange crystal and cave dust all seem to be capped by tool/masonry and affected by separate nodes.
Bascially the cavedust was a much higher Q than the ore I was digging out
-
Adder1234
- Posts: 636
- Joined: Thu Jul 16, 2015 11:16 am
- Location: Australia
Re: Grand List of Simple Questions
I assume that cave dust is only softcapped by masonry.uncleseano wrote:Well I was getting cavedust (q30)that was higher Q than the crappy pickaxe (q9) that I was using so I was presuming that it was being softcapped or something.vatas wrote:Stone/ore, cat gold, petrified seashell, strange crystal and cave dust all seem to be capped by tool/masonry and affected by separate nodes.
Bascially the cavedust was a much higher Q than the ore I was digging out
